VideoCommon: Eliminate static state in Renderer

This commit is contained in:
Stenzek
2017-03-04 16:39:50 +10:00
parent de230f3ebe
commit 277829d842
23 changed files with 99 additions and 136 deletions

View File

@ -86,8 +86,8 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
FramebufferManager::FramebufferManager()
{
m_target_width = std::max(Renderer::GetTargetWidth(), 1);
m_target_height = std::max(Renderer::GetTargetHeight(), 1);
m_target_width = std::max(g_renderer->GetTargetWidth(), 1);
m_target_height = std::max(g_renderer->GetTargetHeight(), 1);
DXGI_SAMPLE_DESC sample_desc;
sample_desc.Count = g_ActiveConfig.iMultisamples;
@ -525,7 +525,7 @@ void XFBSource::CopyEFB(float gamma)
D3D::SetPointCopySampler();
D3D::DrawShadedTexQuad(FramebufferManager::GetEFBColorTexture(), &rect,
Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
StaticShaderCache::GetColorCopyPixelShader(true),
StaticShaderCache::GetSimpleVertexShader(),
StaticShaderCache::GetSimpleVertexShaderInputLayout(),