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VideoCommon: Eliminate static state in Renderer
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@ -308,7 +308,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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// With D3D, we have to resize the backbuffer if the window changed
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// size.
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__declspec(noinline) bool Renderer::CheckForResize()
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bool Renderer::CheckForResize()
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{
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RECT rc_window;
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GetClientRect(D3D::hWnd, &rc_window);
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