VideoCommon: Eliminate static state in Renderer

This commit is contained in:
Stenzek
2017-03-04 16:39:50 +10:00
parent de230f3ebe
commit 277829d842
23 changed files with 99 additions and 136 deletions

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@ -136,8 +136,8 @@ void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
break;
case Event::SWAP_EVENT:
Renderer::Swap(e.swap_event.xfbAddr, e.swap_event.fbWidth, e.swap_event.fbStride,
e.swap_event.fbHeight, rc, e.time);
g_renderer->Swap(e.swap_event.xfbAddr, e.swap_event.fbWidth, e.swap_event.fbStride,
e.swap_event.fbHeight, rc, e.time);
break;
case Event::BBOX_READ:

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@ -156,7 +156,7 @@ void OnPixelFormatChange()
if (!g_ActiveConfig.bEFBEmulateFormatChanges)
return;
auto old_format = Renderer::GetPrevPixelFormat();
auto old_format = g_renderer->GetPrevPixelFormat();
auto new_format = bpmem.zcontrol.pixel_format;
// no need to reinterpret pixel data in these cases
@ -209,7 +209,7 @@ skip:
DEBUG_LOG(VIDEO, "pixelfmt: pixel=%d, zc=%d", static_cast<int>(new_format),
static_cast<int>(bpmem.zcontrol.zformat));
Renderer::StorePixelFormat(new_format);
g_renderer->StorePixelFormat(new_format);
}
void SetInterlacingMode(const BPCmd& bp)

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@ -261,7 +261,7 @@ static void BPWritten(const BPCmd& bp)
"fbStride: %u | fbHeight: %u",
destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom,
bpmem.copyTexSrcWH.x + 1, destStride, height);
Renderer::RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
g_renderer->RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
}
// Clear the rectangular region after copying it.

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@ -253,8 +253,8 @@ int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x)
if (g_ActiveConfig.RealXFBEnabled())
return x;
return x * (int)Renderer::GetTargetRectangle().GetWidth() /
(int)FramebufferManagerBase::LastXfbWidth();
return x * static_cast<int>(g_renderer->GetTargetRectangle().GetWidth()) /
static_cast<int>(FramebufferManagerBase::LastXfbWidth());
}
int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y)
@ -262,6 +262,6 @@ int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y)
if (g_ActiveConfig.RealXFBEnabled())
return y;
return y * (int)Renderer::GetTargetRectangle().GetHeight() /
(int)FramebufferManagerBase::LastXfbHeight();
return y * static_cast<int>(g_renderer->GetTargetRectangle().GetHeight()) /
static_cast<int>(FramebufferManagerBase::LastXfbHeight());
}

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@ -27,7 +27,6 @@ void PixelShaderManager::Init()
s_bFogRangeAdjustChanged = true;
s_bViewPortChanged = false;
SetEfbScaleChanged();
SetIndMatrixChanged(0);
SetIndMatrixChanged(1);
SetIndMatrixChanged(2);
@ -78,7 +77,8 @@ void PixelShaderManager::SetConstants()
// so to simplify I use the hi coefficient as K in the shader taking 256 as the scale
// TODO: Shouldn't this be EFBToScaledXf?
constants.fogf[0][0] = ScreenSpaceCenter;
constants.fogf[0][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfmem.viewport.wd));
constants.fogf[0][1] =
static_cast<float>(g_renderer->EFBToScaledX(static_cast<int>(2.0f * xfmem.viewport.wd)));
constants.fogf[0][2] = bpmem.fogRange.K[4].HI / 256.0f;
}
else
@ -161,8 +161,8 @@ void PixelShaderManager::SetViewportChanged()
void PixelShaderManager::SetEfbScaleChanged()
{
constants.efbscale[0] = 1.0f / Renderer::EFBToScaledXf(1);
constants.efbscale[1] = 1.0f / Renderer::EFBToScaledYf(1);
constants.efbscale[0] = 1.0f / g_renderer->EFBToScaledXf(1);
constants.efbscale[1] = 1.0f / g_renderer->EFBToScaledYf(1);
dirty = true;
}

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@ -64,39 +64,6 @@ static int OSDTime;
std::unique_ptr<Renderer> g_renderer;
std::mutex Renderer::s_criticalScreenshot;
std::string Renderer::s_sScreenshotName;
Common::Event Renderer::s_screenshotCompleted;
Common::Flag Renderer::s_screenshot;
// The framebuffer size
int Renderer::s_target_width;
int Renderer::s_target_height;
// TODO: Add functionality to reinit all the render targets when the window is resized.
int Renderer::s_backbuffer_width;
int Renderer::s_backbuffer_height;
std::unique_ptr<PostProcessingShaderImplementation> Renderer::m_post_processor;
// Final surface changing
Common::Flag Renderer::s_surface_needs_change;
Common::Event Renderer::s_surface_changed;
void* Renderer::s_new_surface_handle;
TargetRectangle Renderer::target_rc;
int Renderer::s_last_efb_scale;
bool Renderer::XFBWrited;
PEControl::PixelFormat Renderer::prev_efb_format = PEControl::INVALID_FMT;
unsigned int Renderer::efb_scale_numeratorX = 1;
unsigned int Renderer::efb_scale_numeratorY = 1;
unsigned int Renderer::efb_scale_denominatorX = 1;
unsigned int Renderer::efb_scale_denominatorY = 1;
// The maximum depth that is written to the depth buffer should never exceed this value.
// This is necessary because we use a 2^24 divisor for all our depth values to prevent
// floating-point round-trip errors. However the console GPU doesn't ever write a value
@ -118,11 +85,6 @@ Renderer::Renderer()
Renderer::~Renderer()
{
// invalidate previous efb format
prev_efb_format = PEControl::INVALID_FMT;
efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
ShutdownFrameDumping();
if (m_frame_dump_thread.joinable())
m_frame_dump_thread.join();

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@ -81,46 +81,46 @@ public:
virtual void RestoreAPIState() {}
// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
// multiple of the native EFB resolution
static int GetTargetWidth() { return s_target_width; }
static int GetTargetHeight() { return s_target_height; }
int GetTargetWidth() { return s_target_width; }
int GetTargetHeight() { return s_target_height; }
// Display resolution
static int GetBackbufferWidth() { return s_backbuffer_width; }
static int GetBackbufferHeight() { return s_backbuffer_height; }
static void SetWindowSize(int width, int height);
int GetBackbufferWidth() { return s_backbuffer_width; }
int GetBackbufferHeight() { return s_backbuffer_height; }
void SetWindowSize(int width, int height);
// EFB coordinate conversion functions
// Use this to convert a whole native EFB rect to backbuffer coordinates
virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
static const TargetRectangle& GetTargetRectangle() { return target_rc; }
static float CalculateDrawAspectRatio(int target_width, int target_height);
static std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height);
static TargetRectangle CalculateFrameDumpDrawRectangle();
static void UpdateDrawRectangle();
const TargetRectangle& GetTargetRectangle() { return target_rc; }
float CalculateDrawAspectRatio(int target_width, int target_height);
std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height);
TargetRectangle CalculateFrameDumpDrawRectangle();
void UpdateDrawRectangle();
// Use this to convert a single target rectangle to two stereo rectangles
static void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
TargetRectangle& rightRc);
void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
TargetRectangle& rightRc);
// Use this to upscale native EFB coordinates to IDEAL internal resolution
static int EFBToScaledX(int x);
static int EFBToScaledY(int y);
int EFBToScaledX(int x);
int EFBToScaledY(int y);
// Floating point versions of the above - only use them if really necessary
static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
// Random utilities
static void SetScreenshot(const std::string& filename);
static void DrawDebugText();
void SetScreenshot(const std::string& filename);
void DrawDebugText();
virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0;
virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
u32 color, u32 z) = 0;
virtual void ReinterpretPixelData(unsigned int convtype) = 0;
static void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
float Gamma = 1.0f);
void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
float Gamma = 1.0f);
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) = 0;
@ -129,72 +129,72 @@ public:
virtual void BBoxWrite(int index, u16 value) = 0;
// Finish up the current frame, print some stats
static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
u64 ticks, float Gamma = 1.0f);
void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, u64 ticks,
float Gamma = 1.0f);
virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
const EFBRectangle& rc, u64 ticks, float Gamma = 1.0f) = 0;
static PEControl::PixelFormat GetPrevPixelFormat() { return prev_efb_format; }
static void StorePixelFormat(PEControl::PixelFormat new_format) { prev_efb_format = new_format; }
PEControl::PixelFormat GetPrevPixelFormat() { return prev_efb_format; }
void StorePixelFormat(PEControl::PixelFormat new_format) { prev_efb_format = new_format; }
PostProcessingShaderImplementation* GetPostProcessor() { return m_post_processor.get(); }
// Max height/width
virtual u32 GetMaxTextureSize() = 0;
static Common::Event s_screenshotCompleted;
Common::Event s_screenshotCompleted;
// Final surface changing
// This is called when the surface is resized (WX) or the window changes (Android).
virtual void ChangeSurface(void* new_surface_handle) {}
protected:
static void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY);
void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY);
bool CalculateTargetSize();
static void CheckFifoRecording();
static void RecordVideoMemory();
void CheckFifoRecording();
void RecordVideoMemory();
bool IsFrameDumping();
void DumpFrameData(const u8* data, int w, int h, int stride, const AVIDump::Frame& state,
bool swap_upside_down = false);
void FinishFrameData();
static Common::Flag s_screenshot;
static std::mutex s_criticalScreenshot;
static std::string s_sScreenshotName;
Common::Flag s_screenshot;
std::mutex s_criticalScreenshot;
std::string s_sScreenshotName;
// The framebuffer size
static int s_target_width;
static int s_target_height;
int s_target_width = 0;
int s_target_height = 0;
// TODO: Add functionality to reinit all the render targets when the window is resized.
static int s_backbuffer_width;
static int s_backbuffer_height;
int s_backbuffer_width = 0;
int s_backbuffer_height = 0;
static TargetRectangle target_rc;
TargetRectangle target_rc;
// TODO: Can probably eliminate this static var.
static int s_last_efb_scale;
int s_last_efb_scale = 0;
static bool XFBWrited;
bool XFBWrited = false;
FPSCounter m_fps_counter;
static std::unique_ptr<PostProcessingShaderImplementation> m_post_processor;
std::unique_ptr<PostProcessingShaderImplementation> m_post_processor;
static const float GX_MAX_DEPTH;
static Common::Flag s_surface_needs_change;
static Common::Event s_surface_changed;
static void* s_new_surface_handle;
Common::Flag s_surface_needs_change;
Common::Event s_surface_changed;
void* s_new_surface_handle = nullptr;
private:
void RunFrameDumps();
void ShutdownFrameDumping();
static PEControl::PixelFormat prev_efb_format;
static unsigned int efb_scale_numeratorX;
static unsigned int efb_scale_numeratorY;
static unsigned int efb_scale_denominatorX;
static unsigned int efb_scale_denominatorY;
PEControl::PixelFormat prev_efb_format = PEControl::INVALID_FMT;
unsigned int efb_scale_numeratorX = 1;
unsigned int efb_scale_numeratorY = 1;
unsigned int efb_scale_denominatorX = 1;
unsigned int efb_scale_denominatorY = 1;
// frame dumping
std::thread m_frame_dump_thread;

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@ -385,17 +385,17 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntryBase* entry_to_update, u8*
entry->native_height != entry->config.height)
{
ScaleTextureCacheEntryTo(&entry_to_update,
Renderer::EFBToScaledX(entry_to_update->native_width),
Renderer::EFBToScaledY(entry_to_update->native_height));
ScaleTextureCacheEntryTo(&entry, Renderer::EFBToScaledX(entry->native_width),
Renderer::EFBToScaledY(entry->native_height));
g_renderer->EFBToScaledX(entry_to_update->native_width),
g_renderer->EFBToScaledY(entry_to_update->native_height));
ScaleTextureCacheEntryTo(&entry, g_renderer->EFBToScaledX(entry->native_width),
g_renderer->EFBToScaledY(entry->native_height));
src_x = Renderer::EFBToScaledX(src_x);
src_y = Renderer::EFBToScaledY(src_y);
dst_x = Renderer::EFBToScaledX(dst_x);
dst_y = Renderer::EFBToScaledY(dst_y);
copy_width = Renderer::EFBToScaledX(copy_width);
copy_height = Renderer::EFBToScaledY(copy_height);
src_x = g_renderer->EFBToScaledX(src_x);
src_y = g_renderer->EFBToScaledY(src_y);
dst_x = g_renderer->EFBToScaledX(dst_x);
dst_y = g_renderer->EFBToScaledY(dst_y);
copy_width = g_renderer->EFBToScaledX(copy_width);
copy_height = g_renderer->EFBToScaledY(copy_height);
}
MathUtil::Rectangle<int> srcrect, dstrect;
@ -1197,8 +1197,10 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
unsigned int scaled_tex_w =
g_ActiveConfig.bCopyEFBScaled ? g_renderer->EFBToScaledX(tex_w) : tex_w;
unsigned int scaled_tex_h =
g_ActiveConfig.bCopyEFBScaled ? g_renderer->EFBToScaledY(tex_h) : tex_h;
// Remove all texture cache entries at dstAddr
// It's not possible to have two EFB copies at the same address, this makes sure any old efb

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@ -382,8 +382,8 @@ void VertexShaderManager::SetConstants()
// NOTE: If we ever emulate antialiasing, the sample locations set by
// BP registers 0x01-0x04 need to be considered here.
const float pixel_center_correction = 7.0f / 12.0f - 0.5f;
const float pixel_size_x = 2.f / Renderer::EFBToScaledXf(2.f * xfmem.viewport.wd);
const float pixel_size_y = 2.f / Renderer::EFBToScaledXf(2.f * xfmem.viewport.ht);
const float pixel_size_x = 2.f / g_renderer->EFBToScaledXf(2.f * xfmem.viewport.wd);
const float pixel_size_y = 2.f / g_renderer->EFBToScaledXf(2.f * xfmem.viewport.ht);
constants.pixelcentercorrection[0] = pixel_center_correction * pixel_size_x;
constants.pixelcentercorrection[1] = pixel_center_correction * pixel_size_y;