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VideoCommon: Eliminate static state in Renderer
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@ -385,17 +385,17 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntryBase* entry_to_update, u8*
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entry->native_height != entry->config.height)
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{
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ScaleTextureCacheEntryTo(&entry_to_update,
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Renderer::EFBToScaledX(entry_to_update->native_width),
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Renderer::EFBToScaledY(entry_to_update->native_height));
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ScaleTextureCacheEntryTo(&entry, Renderer::EFBToScaledX(entry->native_width),
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Renderer::EFBToScaledY(entry->native_height));
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g_renderer->EFBToScaledX(entry_to_update->native_width),
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g_renderer->EFBToScaledY(entry_to_update->native_height));
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ScaleTextureCacheEntryTo(&entry, g_renderer->EFBToScaledX(entry->native_width),
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g_renderer->EFBToScaledY(entry->native_height));
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src_x = Renderer::EFBToScaledX(src_x);
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src_y = Renderer::EFBToScaledY(src_y);
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dst_x = Renderer::EFBToScaledX(dst_x);
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dst_y = Renderer::EFBToScaledY(dst_y);
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copy_width = Renderer::EFBToScaledX(copy_width);
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copy_height = Renderer::EFBToScaledY(copy_height);
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src_x = g_renderer->EFBToScaledX(src_x);
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src_y = g_renderer->EFBToScaledY(src_y);
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dst_x = g_renderer->EFBToScaledX(dst_x);
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dst_y = g_renderer->EFBToScaledY(dst_y);
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copy_width = g_renderer->EFBToScaledX(copy_width);
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copy_height = g_renderer->EFBToScaledY(copy_height);
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}
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MathUtil::Rectangle<int> srcrect, dstrect;
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@ -1197,8 +1197,10 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
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const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
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unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
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unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
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unsigned int scaled_tex_w =
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g_ActiveConfig.bCopyEFBScaled ? g_renderer->EFBToScaledX(tex_w) : tex_w;
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unsigned int scaled_tex_h =
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g_ActiveConfig.bCopyEFBScaled ? g_renderer->EFBToScaledY(tex_h) : tex_h;
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// Remove all texture cache entries at dstAddr
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// It's not possible to have two EFB copies at the same address, this makes sure any old efb
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