some adjustments in Normal loading to improve lighting in dx9.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6874 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2011-01-18 14:14:10 +00:00
parent c24cedc03b
commit 279664df7b
2 changed files with 33 additions and 27 deletions

View File

@ -315,9 +315,9 @@ void VertexLoader::CompileVertexTranslator()
case FORMAT_UBYTE:
case FORMAT_BYTE:
{
vtx_decl.normal_gl_type = (vtx_attr.NormalFormat == FORMAT_BYTE)? VAR_BYTE : VAR_UNSIGNED_BYTE;
vtx_decl.normal_gl_type = VAR_BYTE;
int native_size = 4;
if (vtx_attr.NormalFormat == FORMAT_BYTE && !g_Config.backend_info.bAllowSignedBytes)
if (!g_Config.backend_info.bAllowSignedBytes)
{
vtx_decl.normal_gl_type = VAR_SHORT;
native_size = 8;
@ -335,7 +335,7 @@ void VertexLoader::CompileVertexTranslator()
}
case FORMAT_USHORT:
case FORMAT_SHORT:
vtx_decl.normal_gl_type = (vtx_attr.NormalFormat == FORMAT_SHORT)? VAR_SHORT : VAR_UNSIGNED_SHORT;
vtx_decl.normal_gl_type = VAR_SHORT;
vtx_decl.normal_gl_size = 4;
vtx_decl.normal_offset[0] = nat_offset;
nat_offset += 8;