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VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
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@ -140,10 +140,6 @@ void VideoBackend::InitBackendInfo()
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}
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factory->Release();
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// Clear ppshaders string vector
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g_Config.backend_info.PPShaders.clear();
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g_Config.backend_info.AnaglyphShaders.clear();
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D3D::UnloadD3D();
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D3D::UnloadDXGI();
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}
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