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VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
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@ -49,8 +49,6 @@ void VideoBackend::InitBackendInfo()
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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g_Config.backend_info.AAModes = {1};
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g_Config.backend_info.PPShaders.clear();
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g_Config.backend_info.AnaglyphShaders.clear();
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}
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bool VideoBackend::Initialize(void* window_handle)
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