VideoConfigDiag: Move post-processing shader list to post processor

The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
This commit is contained in:
Stenzek
2017-04-21 23:59:45 +10:00
parent 417a4ca206
commit 27ae5b8d34
9 changed files with 42 additions and 57 deletions

View File

@ -49,8 +49,6 @@ void VideoBackend::InitBackendInfo()
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();
g_Config.backend_info.AAModes = {1};
g_Config.backend_info.PPShaders.clear();
g_Config.backend_info.AnaglyphShaders.clear();
}
bool VideoBackend::Initialize(void* window_handle)