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VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
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@ -6,9 +6,6 @@
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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@ -225,21 +222,6 @@ VulkanContext::GPUList VulkanContext::EnumerateGPUs(VkInstance instance)
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return gpus;
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}
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static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
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{
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std::vector<std::string> paths =
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Common::DoFileSearch({".glsl"}, {File::GetUserPath(D_SHADERS_IDX) + sub_dir,
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File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir});
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std::vector<std::string> result;
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for (std::string path : paths)
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{
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std::string name;
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SplitPath(path, nullptr, &name, nullptr);
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result.push_back(name);
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}
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return result;
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}
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void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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{
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config->backend_info.api_type = APIType::Vulkan;
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@ -264,9 +246,6 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsSSAA = false; // Dependent on features.
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config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
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config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
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g_Config.backend_info.PPShaders = GetShaders("");
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g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
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}
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void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)
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