VideoConfigDiag: Move post-processing shader list to post processor

The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
This commit is contained in:
Stenzek
2017-04-21 23:59:45 +10:00
parent 417a4ca206
commit 27ae5b8d34
9 changed files with 42 additions and 57 deletions

View File

@ -83,6 +83,9 @@ public:
PostProcessingShaderImplementation();
virtual ~PostProcessingShaderImplementation();
static std::vector<std::string> GetShaderList(APIType api_type);
static std::vector<std::string> GetAnaglyphShaderList(APIType api_type);
PostProcessingShaderConfiguration* GetConfig() { return &m_config; }
protected:
// Timer for determining our time value