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VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
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@ -83,6 +83,9 @@ public:
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PostProcessingShaderImplementation();
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virtual ~PostProcessingShaderImplementation();
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static std::vector<std::string> GetShaderList(APIType api_type);
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static std::vector<std::string> GetAnaglyphShaderList(APIType api_type);
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PostProcessingShaderConfiguration* GetConfig() { return &m_config; }
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protected:
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// Timer for determining our time value
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