VideoConfigDiag: Move post-processing shader list to post processor

The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
This commit is contained in:
Stenzek
2017-04-21 23:59:45 +10:00
parent 417a4ca206
commit 27ae5b8d34
9 changed files with 42 additions and 57 deletions

View File

@ -170,8 +170,6 @@ struct VideoConfig final
std::vector<std::string> Adapters; // for D3D
std::vector<int> AAModes;
std::vector<std::string> PPShaders; // post-processing shaders
std::vector<std::string> AnaglyphShaders; // anaglyph shaders
// TODO: merge AdapterName and Adapters array
std::string AdapterName; // for OpenGL