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VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
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@ -170,8 +170,6 @@ struct VideoConfig final
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std::vector<std::string> Adapters; // for D3D
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std::vector<int> AAModes;
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std::vector<std::string> PPShaders; // post-processing shaders
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std::vector<std::string> AnaglyphShaders; // anaglyph shaders
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// TODO: merge AdapterName and Adapters array
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std::string AdapterName; // for OpenGL
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