Eliminate VarType for ComponentFormat

This commit is contained in:
Pokechu22 2021-06-26 12:48:28 -07:00
parent 1a964891f8
commit 27cb704466
13 changed files with 166 additions and 141 deletions

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@ -3,6 +3,8 @@
#include <array>
#include "Common/EnumMap.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DRender.h"
#include "VideoBackends/D3D/D3DState.h"
@ -20,55 +22,75 @@ Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
return std::make_unique<D3DVertexFormat>(vtx_decl);
}
static const DXGI_FORMAT d3d_format_lookup[5 * 4 * 2] = {
// float formats
DXGI_FORMAT VarToD3D(ComponentFormat t, int size, bool integer)
{
using FormatMap = Common::EnumMap<DXGI_FORMAT, ComponentFormat::Float>;
static constexpr auto f = [](FormatMap a) { return a; }; // Deduction helper
static constexpr std::array<FormatMap, 4> d3d_float_format_lookup = {
f({
DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_SNORM,
DXGI_FORMAT_R16_UNORM,
DXGI_FORMAT_R16_SNORM,
DXGI_FORMAT_R32_FLOAT,
}),
f({
DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_R8G8_SNORM,
DXGI_FORMAT_R16G16_UNORM,
DXGI_FORMAT_R16G16_SNORM,
DXGI_FORMAT_R32G32_FLOAT,
}),
f({
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_R32G32B32_FLOAT,
}),
f({
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_SNORM,
DXGI_FORMAT_R32G32B32A32_FLOAT,
}),
};
// integer formats
static constexpr std::array<FormatMap, 4> d3d_integer_format_lookup = {
f({
DXGI_FORMAT_R8_UINT,
DXGI_FORMAT_R8_SINT,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_UNKNOWN,
}),
f({
DXGI_FORMAT_R8G8_UINT,
DXGI_FORMAT_R8G8_SINT,
DXGI_FORMAT_R16G16_UINT,
DXGI_FORMAT_R16G16_SINT,
DXGI_FORMAT_UNKNOWN,
}),
f({
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
}),
f({
DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_UNKNOWN,
};
}),
};
DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
{
DXGI_FORMAT retval = d3d_format_lookup[(int)t + 5 * (size - 1) + 5 * 4 * (int)integer];
DXGI_FORMAT retval =
integer ? d3d_integer_format_lookup[size - 1][t] : d3d_float_format_lookup[size - 1][t];
if (retval == DXGI_FORMAT_UNKNOWN)
{
PanicAlertFmt("VarToD3D: Invalid type/size combo {}, {}, {}", t, size, integer);

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@ -4,39 +4,43 @@
#include "VideoBackends/D3D12/DX12VertexFormat.h"
#include "Common/Assert.h"
#include "Common/EnumMap.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderGen.h"
namespace DX12
{
static DXGI_FORMAT VarToDXGIFormat(VarType t, u32 components, bool integer)
static DXGI_FORMAT VarToDXGIFormat(ComponentFormat t, u32 components, bool integer)
{
using ComponentArray = std::array<DXGI_FORMAT, 4>;
static constexpr auto f = [](ComponentArray a) { return a; }; // Deduction helper
// NOTE: 3-component formats are not valid.
static const DXGI_FORMAT float_type_lookup[][4] = {
{DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM}, // VAR_UNSIGNED_BYTE
{DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_R8G8B8A8_SNORM}, // VAR_BYTE
{DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_UNORM}, // VAR_UNSIGNED_SHORT
{DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM,
DXGI_FORMAT_R16G16B16A16_SNORM}, // VAR_SHORT
{DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT} // VAR_FLOAT
static constexpr Common::EnumMap<ComponentArray, ComponentFormat::Float> float_type_lookup = {
f({DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM}), // UByte
f({DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_R8G8B8A8_SNORM}), // Byte
f({DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_UNORM}), // UShort
f({DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM,
DXGI_FORMAT_R16G16B16A16_SNORM}), // Short
f({DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT}), // Float
};
static const DXGI_FORMAT integer_type_lookup[][4] = {
{DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_UINT}, // VAR_UNSIGNED_BYTE
{DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R8G8B8A8_SINT}, // VAR_BYTE
{DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_UINT}, // VAR_UNSIGNED_SHORT
{DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R16G16B16A16_SINT}, // VAR_SHORT
{DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT} // VAR_FLOAT
static constexpr Common::EnumMap<ComponentArray, ComponentFormat::Float> integer_type_lookup = {
f({DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_UINT}), // UByte
f({DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R8G8B8A8_SINT}), // Byte
f({DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_UINT}), // UShort
f({DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R16G16B16A16_SINT}), // Short
f({DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT}), // Float
};
ASSERT(components > 0 && components <= 4);

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/CommonTypes.h"
#include "Common/EnumMap.h"
#include "Common/GL/GLUtil.h"
#include "Common/MsgHandler.h"
@ -23,10 +24,11 @@ Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
return std::make_unique<GLVertexFormat>(vtx_decl);
}
static inline GLuint VarToGL(VarType t)
static inline GLuint VarToGL(ComponentFormat t)
{
static const GLuint lookup[5] = {GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT,
GL_FLOAT};
static constexpr Common::EnumMap<GLuint, ComponentFormat::Float> lookup = {
GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT,
};
return lookup[t];
}

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@ -145,7 +145,7 @@ static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& f
if (format.enable)
{
src.Skip(format.offset);
src.Skip(base_component * (1 << (format.type >> 1)));
src.Skip(base_component * GetElementSize(format.type));
int i;
for (i = 0; i < std::min(format.components - base_component, components); i++)
@ -153,24 +153,24 @@ static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& f
int i_dst = reverse ? components - i - 1 : i;
switch (format.type)
{
case VAR_UNSIGNED_BYTE:
case ComponentFormat::UByte:
dst[i_dst] = ReadNormalized<T, u8>(src.Read<u8, swap>());
break;
case VAR_BYTE:
case ComponentFormat::Byte:
dst[i_dst] = ReadNormalized<T, s8>(src.Read<s8, swap>());
break;
case VAR_UNSIGNED_SHORT:
case ComponentFormat::UShort:
dst[i_dst] = ReadNormalized<T, u16>(src.Read<u16, swap>());
break;
case VAR_SHORT:
case ComponentFormat::Short:
dst[i_dst] = ReadNormalized<T, s16>(src.Read<s16, swap>());
break;
case VAR_FLOAT:
case ComponentFormat::Float:
dst[i_dst] = ReadNormalized<T, float>(src.Read<float, swap>());
break;
}
ASSERT_MSG(VIDEO, !format.integer || format.type != VAR_FLOAT,
ASSERT_MSG(VIDEO, !format.integer || format.type != ComponentFormat::Float,
"only non-float values are allowed to be streamed as integer");
}
for (; i < components; i++)

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@ -4,6 +4,7 @@
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "Common/Assert.h"
#include "Common/EnumMap.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
@ -13,32 +14,35 @@
namespace Vulkan
{
static VkFormat VarToVkFormat(VarType t, uint32_t components, bool integer)
static VkFormat VarToVkFormat(ComponentFormat t, uint32_t components, bool integer)
{
static const VkFormat float_type_lookup[][4] = {
{VK_FORMAT_R8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8B8_UNORM,
VK_FORMAT_R8G8B8A8_UNORM}, // VAR_UNSIGNED_BYTE
{VK_FORMAT_R8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8B8_SNORM,
VK_FORMAT_R8G8B8A8_SNORM}, // VAR_BYTE
{VK_FORMAT_R16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16B16_UNORM,
VK_FORMAT_R16G16B16A16_UNORM}, // VAR_UNSIGNED_SHORT
{VK_FORMAT_R16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16B16_SNORM,
VK_FORMAT_R16G16B16A16_SNORM}, // VAR_SHORT
{VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT} // VAR_FLOAT
using ComponentArray = std::array<VkFormat, 4>;
static constexpr auto f = [](ComponentArray a) { return a; }; // Deduction helper
static constexpr Common::EnumMap<ComponentArray, ComponentFormat::Float> float_type_lookup = {
f({VK_FORMAT_R8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8B8_UNORM,
VK_FORMAT_R8G8B8A8_UNORM}), // UByte
f({VK_FORMAT_R8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8B8_SNORM,
VK_FORMAT_R8G8B8A8_SNORM}), // Byte
f({VK_FORMAT_R16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16B16_UNORM,
VK_FORMAT_R16G16B16A16_UNORM}), // UShort
f({VK_FORMAT_R16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16B16_SNORM,
VK_FORMAT_R16G16B16A16_SNORM}), // Short
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Float
};
static const VkFormat integer_type_lookup[][4] = {
{VK_FORMAT_R8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8B8_UINT,
VK_FORMAT_R8G8B8A8_UINT}, // VAR_UNSIGNED_BYTE
{VK_FORMAT_R8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8B8_SINT,
VK_FORMAT_R8G8B8A8_SINT}, // VAR_BYTE
{VK_FORMAT_R16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16B16_UINT,
VK_FORMAT_R16G16B16A16_UINT}, // VAR_UNSIGNED_SHORT
{VK_FORMAT_R16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16B16_SINT,
VK_FORMAT_R16G16B16A16_SINT}, // VAR_SHORT
{VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT} // VAR_FLOAT
static constexpr Common::EnumMap<ComponentArray, ComponentFormat::Float> integer_type_lookup = {
f({VK_FORMAT_R8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8B8_UINT,
VK_FORMAT_R8G8B8A8_UINT}), // UByte
f({VK_FORMAT_R8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8B8_SINT,
VK_FORMAT_R8G8B8A8_SINT}), // Byte
f({VK_FORMAT_R16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16B16_UINT,
VK_FORMAT_R16G16B16A16_UINT}), // UShort
f({VK_FORMAT_R16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16B16_SINT,
VK_FORMAT_R16G16B16A16_SINT}), // Short
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Float
};
ASSERT(components > 0 && components <= 4);

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@ -837,12 +837,12 @@ bool FramebufferManager::CompilePokePipelines()
{
PortableVertexDeclaration vtx_decl = {};
vtx_decl.position.enable = true;
vtx_decl.position.type = VAR_FLOAT;
vtx_decl.position.type = ComponentFormat::Float;
vtx_decl.position.components = 4;
vtx_decl.position.integer = false;
vtx_decl.position.offset = offsetof(EFBPokeVertex, position);
vtx_decl.colors[0].enable = true;
vtx_decl.colors[0].type = VAR_UNSIGNED_BYTE;
vtx_decl.colors[0].type = ComponentFormat::UByte;
vtx_decl.colors[0].components = 4;
vtx_decl.colors[0].integer = false;
vtx_decl.colors[0].offset = offsetof(EFBPokeVertex, color);

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@ -8,6 +8,7 @@
#include "Common/CommonTypes.h"
#include "Common/Hash.h"
#include "VideoCommon/CPMemory.h"
// m_components
enum
@ -45,18 +46,9 @@ enum
VB_HAS_UVTEXMTXSHIFT = 13,
};
enum VarType
{
VAR_UNSIGNED_BYTE, // GX_U8 = 0
VAR_BYTE, // GX_S8 = 1
VAR_UNSIGNED_SHORT, // GX_U16 = 2
VAR_SHORT, // GX_S16 = 3
VAR_FLOAT, // GX_F32 = 4
};
struct AttributeFormat
{
VarType type;
ComponentFormat type;
int components;
int offset;
bool enable;

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@ -986,9 +986,9 @@ bool Renderer::InitializeImGui()
ImGui::GetStyle().WindowRounding = 7.0f;
PortableVertexDeclaration vdecl = {};
vdecl.position = {VAR_FLOAT, 2, offsetof(ImDrawVert, pos), true, false};
vdecl.texcoords[0] = {VAR_FLOAT, 2, offsetof(ImDrawVert, uv), true, false};
vdecl.colors[0] = {VAR_UNSIGNED_BYTE, 4, offsetof(ImDrawVert, col), true, false};
vdecl.position = {ComponentFormat::Float, 2, offsetof(ImDrawVert, pos), true, false};
vdecl.texcoords[0] = {ComponentFormat::Float, 2, offsetof(ImDrawVert, uv), true, false};
vdecl.colors[0] = {ComponentFormat::UByte, 4, offsetof(ImDrawVert, col), true, false};
vdecl.stride = sizeof(ImDrawVert);
m_imgui_vertex_format = CreateNativeVertexFormat(vdecl);
if (!m_imgui_vertex_format)

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@ -1095,7 +1095,7 @@ void ShaderCache::QueueUberShaderPipelines()
// All attributes will be enabled in GetUberVertexFormat.
PortableVertexDeclaration dummy_vertex_decl = {};
dummy_vertex_decl.position.components = 4;
dummy_vertex_decl.position.type = VAR_FLOAT;
dummy_vertex_decl.position.type = ComponentFormat::Float;
dummy_vertex_decl.position.enable = true;
dummy_vertex_decl.stride = sizeof(float) * 4;
NativeVertexFormat* dummy_vertex_format =

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@ -91,7 +91,7 @@ void VertexLoader::CompileVertexTranslator()
m_native_vtx_decl.posmtx.components = 4;
m_native_vtx_decl.posmtx.enable = true;
m_native_vtx_decl.posmtx.offset = nat_offset;
m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.posmtx.type = ComponentFormat::UByte;
m_native_vtx_decl.posmtx.integer = true;
nat_offset += 4;
}
@ -110,7 +110,7 @@ void VertexLoader::CompileVertexTranslator()
m_native_vtx_decl.position.components = pos_elements;
m_native_vtx_decl.position.enable = true;
m_native_vtx_decl.position.offset = nat_offset;
m_native_vtx_decl.position.type = VAR_FLOAT;
m_native_vtx_decl.position.type = ComponentFormat::Float;
m_native_vtx_decl.position.integer = false;
nat_offset += pos_elements * sizeof(float);
@ -134,7 +134,7 @@ void VertexLoader::CompileVertexTranslator()
m_native_vtx_decl.normals[i].components = 3;
m_native_vtx_decl.normals[i].enable = true;
m_native_vtx_decl.normals[i].offset = nat_offset;
m_native_vtx_decl.normals[i].type = VAR_FLOAT;
m_native_vtx_decl.normals[i].type = ComponentFormat::Float;
m_native_vtx_decl.normals[i].integer = false;
nat_offset += 12;
}
@ -143,7 +143,7 @@ void VertexLoader::CompileVertexTranslator()
for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
{
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.colors[i].type = ComponentFormat::UByte;
m_native_vtx_decl.colors[i].integer = false;
TPipelineFunction pFunc =
@ -166,7 +166,7 @@ void VertexLoader::CompileVertexTranslator()
for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
m_native_vtx_decl.texcoords[i].offset = nat_offset;
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
m_native_vtx_decl.texcoords[i].integer = false;
const auto tc = m_VtxDesc.high.TexCoord[i].Value();

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@ -221,7 +221,7 @@ int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentForm
native_format->components = count_out;
native_format->enable = true;
native_format->offset = m_dst_ofs;
native_format->type = VAR_FLOAT;
native_format->type = ComponentFormat::Float;
native_format->integer = false;
m_dst_ofs += sizeof(float) * count_out;
@ -429,7 +429,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
m_native_vtx_decl.posmtx.components = 4;
m_native_vtx_decl.posmtx.enable = true;
m_native_vtx_decl.posmtx.offset = m_dst_ofs;
m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.posmtx.type = ComponentFormat::UByte;
m_native_vtx_decl.posmtx.integer = true;
m_src_ofs += sizeof(u8);
m_dst_ofs += sizeof(u32);
@ -493,7 +493,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
for (u8 i = 0; i < m_VtxDesc.low.Color.Size(); i++)
{
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.colors[i].type = ComponentFormat::UByte;
m_native_vtx_decl.colors[i].integer = false;
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
@ -509,7 +509,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].enable = true;
m_native_vtx_decl.colors[i].offset = m_dst_ofs;
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.colors[i].type = ComponentFormat::UByte;
m_native_vtx_decl.colors[i].integer = false;
m_dst_ofs += 4;
}
@ -518,7 +518,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
for (u8 i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
m_native_vtx_decl.texcoords[i].integer = false;
int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::S ? 1 : 2;
@ -540,7 +540,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
{
m_native_vtx_decl.texcoords[i].components = 3;
m_native_vtx_decl.texcoords[i].enable = true;
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
m_native_vtx_decl.texcoords[i].integer = false;
LDRB(IndexType::Unsigned, scratch2_reg, src_reg, texmatidx_ofs[i]);

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@ -146,7 +146,8 @@ NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl)
std::memset(&new_decl, 0, sizeof(new_decl));
new_decl.stride = decl.stride;
auto MakeDummyAttribute = [](AttributeFormat& attr, VarType type, int components, bool integer) {
auto MakeDummyAttribute = [](AttributeFormat& attr, ComponentFormat type, int components,
bool integer) {
attr.type = type;
attr.components = components;
attr.offset = 0;
@ -164,32 +165,32 @@ NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl)
if (decl.position.enable)
CopyAttribute(new_decl.position, decl.position);
else
MakeDummyAttribute(new_decl.position, VAR_FLOAT, 1, false);
MakeDummyAttribute(new_decl.position, ComponentFormat::Float, 1, false);
for (size_t i = 0; i < std::size(new_decl.normals); i++)
{
if (decl.normals[i].enable)
CopyAttribute(new_decl.normals[i], decl.normals[i]);
else
MakeDummyAttribute(new_decl.normals[i], VAR_FLOAT, 1, false);
MakeDummyAttribute(new_decl.normals[i], ComponentFormat::Float, 1, false);
}
for (size_t i = 0; i < std::size(new_decl.colors); i++)
{
if (decl.colors[i].enable)
CopyAttribute(new_decl.colors[i], decl.colors[i]);
else
MakeDummyAttribute(new_decl.colors[i], VAR_UNSIGNED_BYTE, 4, false);
MakeDummyAttribute(new_decl.colors[i], ComponentFormat::UByte, 4, false);
}
for (size_t i = 0; i < std::size(new_decl.texcoords); i++)
{
if (decl.texcoords[i].enable)
CopyAttribute(new_decl.texcoords[i], decl.texcoords[i]);
else
MakeDummyAttribute(new_decl.texcoords[i], VAR_FLOAT, 1, false);
MakeDummyAttribute(new_decl.texcoords[i], ComponentFormat::Float, 1, false);
}
if (decl.posmtx.enable)
CopyAttribute(new_decl.posmtx, decl.posmtx);
else
MakeDummyAttribute(new_decl.posmtx, VAR_UNSIGNED_BYTE, 1, true);
MakeDummyAttribute(new_decl.posmtx, ComponentFormat::UByte, 1, true);
return GetOrCreateMatchingFormat(new_decl);
}

View File

@ -122,7 +122,7 @@ int VertexLoaderX64::ReadVertex(OpArg data, VertexComponentFormat attribute, Com
native_format->components = count_out;
native_format->enable = true;
native_format->offset = m_dst_ofs;
native_format->type = VAR_FLOAT;
native_format->type = ComponentFormat::Float;
native_format->integer = false;
m_dst_ofs += sizeof(float) * count_out;
@ -421,7 +421,7 @@ void VertexLoaderX64::GenerateVertexLoader()
m_native_vtx_decl.posmtx.components = 4;
m_native_vtx_decl.posmtx.enable = true;
m_native_vtx_decl.posmtx.offset = m_dst_ofs;
m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.posmtx.type = ComponentFormat::UByte;
m_native_vtx_decl.posmtx.integer = true;
m_src_ofs += sizeof(u8);
m_dst_ofs += sizeof(u32);
@ -467,7 +467,7 @@ void VertexLoaderX64::GenerateVertexLoader()
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].enable = true;
m_native_vtx_decl.colors[i].offset = m_dst_ofs;
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.colors[i].type = ComponentFormat::UByte;
m_native_vtx_decl.colors[i].integer = false;
m_dst_ofs += 4;
}
@ -488,7 +488,7 @@ void VertexLoaderX64::GenerateVertexLoader()
{
m_native_vtx_decl.texcoords[i].components = 3;
m_native_vtx_decl.texcoords[i].enable = true;
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
m_native_vtx_decl.texcoords[i].integer = false;
MOVZX(64, 8, scratch1, MDisp(src_reg, texmatidx_ofs[i]));
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)