mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 21:30:19 -06:00
WX: HiDPI: FrameAUI / Debugger
Changes: - MemoryWindow was cleaned up and gives more feedback on searches. Some bugs were fixed as well: - A complex bug that allowed tearing off tabs and opening multiple copies of a debug panel which lead to segfaults - Another segfault related to right-click menus on code/memory views when those tools were floating in their own window.
This commit is contained in:
@ -11,6 +11,7 @@
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#include <wx/sizer.h>
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#include <wx/textctrl.h>
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#include "Common/CommonFuncs.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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@ -26,10 +27,6 @@ GFXDebuggerPanel::GFXDebuggerPanel(wxWindow* parent, wxWindowID id, const wxPoin
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g_pdebugger = this;
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CreateGUIControls();
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Bind(wxEVT_CLOSE_WINDOW, &GFXDebuggerPanel::OnClose, this);
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LoadSettings();
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}
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GFXDebuggerPanel::~GFXDebuggerPanel()
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@ -38,55 +35,6 @@ GFXDebuggerPanel::~GFXDebuggerPanel()
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GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
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{
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// save the window position when we hide the window
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SaveSettings();
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event.Skip();
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}
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void GFXDebuggerPanel::SaveSettings() const
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{
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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// TODO: make this work when we close the entire program too, currently on total close we get
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// weird values, perhaps because of some conflict with the rendering window
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// TODO: get the screen resolution and make limits from that
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if (GetPosition().x < 1000 && GetPosition().y < 1000 && GetSize().GetWidth() < 1000 &&
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GetSize().GetHeight() < 1000)
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{
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IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
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video_window->Set("x", GetPosition().x);
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video_window->Set("y", GetPosition().y);
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video_window->Set("w", GetSize().GetWidth());
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video_window->Set("h", GetSize().GetHeight());
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}
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file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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void GFXDebuggerPanel::LoadSettings()
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{
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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int x = 100;
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int y = 100;
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int w = 100;
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int h = 100;
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IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
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video_window->Get("x", &x, GetPosition().x);
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video_window->Get("y", &y, GetPosition().y);
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video_window->Get("w", &w, GetSize().GetWidth());
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video_window->Get("h", &h, GetSize().GetHeight());
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SetSize(x, y, w, h);
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}
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struct PauseEventMap
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{
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PauseEvent event;
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@ -118,10 +66,9 @@ void GFXDebuggerPanel::CreateGUIControls()
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{NEXT_ERROR, _("Error")}};
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pauseEventMap = map;
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const int numPauseEventMap = sizeof(map) / sizeof(PauseEventMap);
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static constexpr int numPauseEventMap = ArraySize(map);
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// Basic settings
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CenterOnParent();
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const int space3 = FromDIP(3);
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m_pButtonPause = new wxButton(this, wxID_ANY, _("Pause"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Pause"));
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@ -139,10 +86,11 @@ void GFXDebuggerPanel::CreateGUIControls()
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wxDefaultValidator, _("Continue"));
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m_pButtonCont->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnContButton, this);
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m_pCount = new wxTextCtrl(this, wxID_ANY, "1", wxDefaultPosition, wxSize(50, 25), wxTE_RIGHT,
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m_pCount = new wxTextCtrl(this, wxID_ANY, "1", wxDefaultPosition, wxDefaultSize, wxTE_RIGHT,
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wxDefaultValidator, _("Count"));
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m_pCount->SetMinSize(WxUtils::GetTextWidgetMinSize(m_pCount, 10000));
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m_pPauseAtList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(100, 25), 0, nullptr, 0,
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m_pPauseAtList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, 0,
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wxDefaultValidator, _("PauseAtList"));
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for (int i = 0; i < numPauseEventMap; i++)
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{
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@ -180,7 +128,7 @@ void GFXDebuggerPanel::CreateGUIControls()
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m_pButtonClearPixelShaderCache->Bind(wxEVT_BUTTON,
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&GFXDebuggerPanel::OnClearPixelShaderCacheButton, this);
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m_pDumpList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(120, 25), 0, nullptr, 0,
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m_pDumpList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, 0,
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wxDefaultValidator, _("DumpList"));
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m_pDumpList->Insert(_("Pixel Shader"), 0);
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m_pDumpList->Append(_("Vertex Shader"));
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@ -196,31 +144,40 @@ void GFXDebuggerPanel::CreateGUIControls()
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wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
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wxStaticBoxSizer* const pFlowCtrlBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Flow Control"));
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wxBoxSizer* const pPauseAtNextSzr = new wxBoxSizer(wxHORIZONTAL);
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pFlowCtrlBox->Add(m_pButtonPause);
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pPauseAtNextSzr->Add(m_pButtonPauseAtNext);
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pPauseAtNextSzr->Add(m_pCount);
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pPauseAtNextSzr->Add(m_pPauseAtList);
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pFlowCtrlBox->Add(pPauseAtNextSzr);
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pFlowCtrlBox->Add(m_pButtonPauseAtNextFrame);
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pFlowCtrlBox->Add(m_pButtonCont);
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pPauseAtNextSzr->Add(m_pCount, 0, wxALIGN_CENTER_VERTICAL);
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pPauseAtNextSzr->Add(m_pPauseAtList, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space3);
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wxFlexGridSizer* const flow_szr = new wxFlexGridSizer(2, space3, space3);
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flow_szr->Add(m_pButtonPause, 0, wxEXPAND);
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flow_szr->AddSpacer(1);
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flow_szr->Add(m_pButtonPauseAtNext, 0, wxEXPAND);
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flow_szr->Add(pPauseAtNextSzr, 0, wxEXPAND);
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flow_szr->Add(m_pButtonPauseAtNextFrame, 0, wxEXPAND);
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flow_szr->AddSpacer(1);
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flow_szr->Add(m_pButtonCont, 0, wxEXPAND);
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flow_szr->AddSpacer(1);
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wxStaticBoxSizer* const pFlowCtrlBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Flow Control"));
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pFlowCtrlBox->Add(flow_szr, 1, wxEXPAND);
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wxBoxSizer* const pDumpSzr = new wxBoxSizer(wxHORIZONTAL);
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pDumpSzr->Add(m_pButtonDump, 0, wxALIGN_CENTER_VERTICAL);
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pDumpSzr->Add(m_pDumpList, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space3);
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wxGridSizer* const pDbgGrid = new wxGridSizer(2, space3, space3);
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pDbgGrid->Add(m_pButtonUpdateScreen, 0, wxEXPAND);
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pDbgGrid->Add(m_pButtonClearScreen, 0, wxEXPAND);
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pDbgGrid->Add(m_pButtonClearTextureCache, 0, wxEXPAND);
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pDbgGrid->Add(m_pButtonClearVertexShaderCache, 0, wxEXPAND);
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pDbgGrid->Add(m_pButtonClearPixelShaderCache, 0, wxEXPAND);
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wxStaticBoxSizer* const pDebugBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Debugging"));
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wxBoxSizer* const pDumpSzr = new wxBoxSizer(wxHORIZONTAL);
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pDumpSzr->Add(m_pButtonDump);
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pDumpSzr->Add(m_pDumpList);
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pDebugBox->Add(pDumpSzr);
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wxGridSizer* const pDbgGrid = new wxGridSizer(2, 5, 5);
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pDbgGrid->Add(m_pButtonUpdateScreen);
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pDbgGrid->Add(m_pButtonClearScreen);
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pDbgGrid->Add(m_pButtonClearTextureCache);
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pDbgGrid->Add(m_pButtonClearVertexShaderCache);
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pDbgGrid->Add(m_pButtonClearPixelShaderCache);
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pDebugBox->Add(pDbgGrid);
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pDebugBox->Add(pDumpSzr, 0, wxEXPAND);
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pDebugBox->Add(pDbgGrid, 1, wxTOP, space3);
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sMain->Add(pFlowCtrlBox, 0, 0, 5);
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sMain->Add(pDebugBox, 0, 0, 5);
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sMain->Add(pFlowCtrlBox);
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sMain->Add(pDebugBox);
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SetSizerAndFit(sMain);
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OnContinue();
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@ -248,12 +205,6 @@ void GFXDebuggerPanel::OnContinue()
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m_pButtonClearPixelShaderCache->Disable();
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}
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// General settings
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void GFXDebuggerPanel::GeneralSettings(wxCommandEvent& event)
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{
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SaveSettings();
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}
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void GFXDebuggerPanel::OnPauseButton(wxCommandEvent& event)
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{
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GFXDebuggerPauseFlag = true;
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