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WX: HiDPI: FrameAUI / Debugger
Changes: - MemoryWindow was cleaned up and gives more feedback on searches. Some bugs were fixed as well: - A complex bug that allowed tearing off tabs and opening multiple copies of a debug panel which lead to segfaults - Another segfault related to right-click menus on code/memory views when those tools were floating in their own window.
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@ -20,9 +20,6 @@ public:
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virtual ~GFXDebuggerPanel();
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void SaveSettings() const;
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void LoadSettings();
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bool bInfoLog;
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bool bPrimLog;
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bool bSaveTextures;
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@ -49,11 +46,8 @@ private:
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wxButton* m_pButtonClearPixelShaderCache;
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wxTextCtrl* m_pCount;
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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void GeneralSettings(wxCommandEvent& event);
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// These set GFXDebuggerPauseFlag to true (either immediately or once the specified event has
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// occurred)
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void OnPauseButton(wxCommandEvent& event);
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