WX: HiDPI: FrameAUI / Debugger

Changes:
  - MemoryWindow was cleaned up and gives more feedback on searches.

Some bugs were fixed as well:
  - A complex bug that allowed tearing off tabs and opening multiple
    copies of a debug panel which lead to segfaults
  - Another segfault related to right-click menus on code/memory views
    when those tools were floating in their own window.
This commit is contained in:
EmptyChaos
2016-10-03 07:29:50 +00:00
parent f39c301579
commit 27d295ec7e
40 changed files with 1108 additions and 1179 deletions

View File

@ -20,9 +20,6 @@ public:
virtual ~GFXDebuggerPanel();
void SaveSettings() const;
void LoadSettings();
bool bInfoLog;
bool bPrimLog;
bool bSaveTextures;
@ -49,11 +46,8 @@ private:
wxButton* m_pButtonClearPixelShaderCache;
wxTextCtrl* m_pCount;
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void GeneralSettings(wxCommandEvent& event);
// These set GFXDebuggerPauseFlag to true (either immediately or once the specified event has
// occurred)
void OnPauseButton(wxCommandEvent& event);