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WX: HiDPI: FrameAUI / Debugger
Changes: - MemoryWindow was cleaned up and gives more feedback on searches. Some bugs were fixed as well: - A complex bug that allowed tearing off tabs and opening multiple copies of a debug panel which lead to segfaults - Another segfault related to right-click menus on code/memory views when those tools were floating in their own window.
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@ -66,13 +66,6 @@ void ShowErrorDialog(const wxString& error_msg)
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wxMessageBox(error_msg, _("Error"), wxOK | wxICON_ERROR);
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}
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wxBitmap LoadResourceBitmap(const std::string& name, const wxSize& padded_size)
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{
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wxWindow* context = wxTheApp->GetTopWindow();
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return LoadScaledResourceBitmap(name, context, padded_size, wxDefaultSize,
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LSI_SCALE_DOWN | LSI_ALIGN_VCENTER, *wxWHITE);
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}
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wxBitmap CreateDisabledButtonBitmap(const wxBitmap& original)
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{
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wxImage image = original.ConvertToImage();
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