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WX: HiDPI: FrameAUI / Debugger
Changes: - MemoryWindow was cleaned up and gives more feedback on searches. Some bugs were fixed as well: - A complex bug that allowed tearing off tabs and opening multiple copies of a debug panel which lead to segfaults - Another segfault related to right-click menus on code/memory views when those tools were floating in their own window.
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@ -29,9 +29,6 @@ void Explore(const std::string& path);
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// Displays a wxMessageBox geared for errors
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void ShowErrorDialog(const wxString& error_msg);
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// Reads a PNG from the Resources folder
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wxBitmap LoadResourceBitmap(const std::string& name, const wxSize& padded_size = wxDefaultSize);
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// From a wxBitmap, creates the corresponding disabled version for toolbar buttons
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wxBitmap CreateDisabledButtonBitmap(const wxBitmap& original);
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