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Corrected the FIFO breakpoint clause in the FIFO loop. This fixes Super Monkey Ball: Banana Blitz, Super Monkey Ball: Step & Roll and Pokemon XD.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6470 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -146,7 +146,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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// check if we are able to run this buffer
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while (_fifo.bFF_GPReadEnable && (_fifo.CPReadWriteDistance || (_fifo.bFF_BPEnable && !_fifo.bFF_Breakpoint)))
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while (_fifo.bFF_GPReadEnable && (_fifo.CPReadWriteDistance || (_fifo.bFF_BPEnable && ((_fifo.CPReadPointer <= _fifo.CPBreakpoint) && (_fifo.CPReadPointer + 32 > _fifo.CPBreakpoint)))))
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{
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// while the FIFO is processing data we activate this for sync with emulator thread.
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CommandProcessor::isFifoBusy = true;
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