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Merge pull request #12851 from iwubcode/texture_asset_from_to_json_sampler
VideoCommon: add way to serialize Texture Asset to json, update to deserialize values independently
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commit
2812e6116e
@ -3,6 +3,9 @@
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#include "VideoCommon/Assets/TextureAsset.h"
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#include <optional>
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#include "Common/JsonUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "VideoCommon/BPMemory.h"
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@ -11,6 +14,45 @@ namespace VideoCommon
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{
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namespace
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{
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std::optional<WrapMode> ReadWrapModeFromJSON(const picojson::object& json, const std::string& uv)
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{
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auto uv_mode = ReadStringFromJson(json, uv).value_or("");
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Common::ToLower(&uv_mode);
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if (uv_mode == "clamp")
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{
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return WrapMode::Clamp;
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}
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else if (uv_mode == "repeat")
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{
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return WrapMode::Repeat;
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}
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else if (uv_mode == "mirror")
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{
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return WrapMode::Mirror;
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}
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return std::nullopt;
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}
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std::optional<FilterMode> ReadFilterModeFromJSON(const picojson::object& json,
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const std::string& filter)
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{
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auto filter_mode = ReadStringFromJson(json, filter).value_or("");
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Common::ToLower(&filter_mode);
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if (filter_mode == "linear")
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{
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return FilterMode::Linear;
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}
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else if (filter_mode == "near")
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{
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return FilterMode::Near;
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}
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return std::nullopt;
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}
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bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const picojson::object& json, SamplerState* sampler)
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{
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@ -19,79 +61,94 @@ bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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*sampler = RenderState::GetLinearSamplerState();
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const auto sampler_state_mode_iter = json.find("texture_mode");
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if (sampler_state_mode_iter == json.end())
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const auto sampler_state_wrap_iter = json.find("wrap_mode");
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if (sampler_state_wrap_iter != json.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_mode' not found", asset_id);
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return false;
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}
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if (!sampler_state_mode_iter->second.is<std::string>())
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if (!sampler_state_wrap_iter->second.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_mode' is not the right type",
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'wrap_mode' is not the right type",
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asset_id);
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return false;
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}
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std::string sampler_state_mode = sampler_state_mode_iter->second.to_str();
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Common::ToLower(&sampler_state_mode);
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const auto sampler_state_wrap_obj = sampler_state_wrap_iter->second.get<picojson::object>();
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if (sampler_state_mode == "clamp")
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if (const auto mode = ReadWrapModeFromJSON(sampler_state_wrap_obj, "u"))
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{
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sampler->tm0.wrap_u = WrapMode::Clamp;
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sampler->tm0.wrap_v = WrapMode::Clamp;
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}
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else if (sampler_state_mode == "repeat")
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{
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sampler->tm0.wrap_u = WrapMode::Repeat;
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sampler->tm0.wrap_v = WrapMode::Repeat;
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}
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else if (sampler_state_mode == "mirrored_repeat")
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{
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sampler->tm0.wrap_u = WrapMode::Mirror;
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sampler->tm0.wrap_v = WrapMode::Mirror;
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sampler->tm0.wrap_u = *mode;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, 'texture_mode' has an invalid "
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"value '{}'",
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asset_id, sampler_state_mode);
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return false;
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}
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const auto sampler_state_filter_iter = json.find("texture_filter");
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if (sampler_state_filter_iter == json.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_filter' not found", asset_id);
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return false;
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}
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if (!sampler_state_filter_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_filter' is not the right type",
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"Asset '{}' failed to parse json, 'wrap_mode[u]' has an invalid "
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"value",
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asset_id);
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return false;
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}
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std::string sampler_state_filter = sampler_state_filter_iter->second.to_str();
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Common::ToLower(&sampler_state_filter);
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if (sampler_state_filter == "linear")
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if (const auto mode = ReadWrapModeFromJSON(sampler_state_wrap_obj, "v"))
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{
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sampler->tm0.min_filter = FilterMode::Linear;
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sampler->tm0.mag_filter = FilterMode::Linear;
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sampler->tm0.mipmap_filter = FilterMode::Linear;
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}
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else if (sampler_state_filter == "point")
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{
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sampler->tm0.min_filter = FilterMode::Linear;
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sampler->tm0.mag_filter = FilterMode::Linear;
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sampler->tm0.mipmap_filter = FilterMode::Linear;
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sampler->tm0.wrap_v = *mode;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, 'texture_filter' has an invalid "
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"value '{}'",
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asset_id, sampler_state_filter);
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"Asset '{}' failed to parse json, 'wrap_mode[v]' has an invalid "
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"value",
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asset_id);
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return false;
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}
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}
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const auto sampler_state_filter_iter = json.find("filter_mode");
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if (sampler_state_filter_iter != json.end())
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{
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if (!sampler_state_filter_iter->second.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'filter_mode' is not the right type",
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asset_id);
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return false;
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}
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const auto sampler_state_filter_obj = sampler_state_filter_iter->second.get<picojson::object>();
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if (const auto mode = ReadFilterModeFromJSON(sampler_state_filter_obj, "min"))
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{
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sampler->tm0.min_filter = *mode;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, 'filter_mode[min]' has an invalid "
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"value",
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asset_id);
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return false;
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}
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if (const auto mode = ReadFilterModeFromJSON(sampler_state_filter_obj, "mag"))
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{
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sampler->tm0.mag_filter = *mode;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, 'filter_mode[mag]' has an invalid "
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"value",
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asset_id);
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return false;
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}
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if (const auto mode = ReadFilterModeFromJSON(sampler_state_filter_obj, "mipmap"))
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{
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sampler->tm0.mipmap_filter = *mode;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, 'filter_mode[mipmap]' has an invalid "
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"value",
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asset_id);
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return false;
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}
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}
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return true;
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}
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@ -142,6 +199,61 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
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return true;
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}
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void TextureData::ToJson(picojson::object* obj, const TextureData& data)
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{
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if (!obj) [[unlikely]]
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return;
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auto& json_obj = *obj;
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switch (data.m_type)
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{
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case TextureData::Type::Type_Texture2D:
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json_obj.emplace("type", "texture2d");
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break;
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case TextureData::Type::Type_TextureCube:
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json_obj.emplace("type", "texturecube");
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break;
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case TextureData::Type::Type_Undefined:
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break;
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};
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auto wrap_mode_to_string = [](WrapMode mode) {
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switch (mode)
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{
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case WrapMode::Clamp:
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return "clamp";
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case WrapMode::Mirror:
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return "mirror";
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case WrapMode::Repeat:
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return "repeat";
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};
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return "";
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};
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auto filter_mode_to_string = [](FilterMode mode) {
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switch (mode)
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{
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case FilterMode::Linear:
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return "linear";
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case FilterMode::Near:
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return "near";
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};
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return "";
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};
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picojson::object wrap_mode;
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wrap_mode.emplace("u", wrap_mode_to_string(data.m_sampler.tm0.wrap_u));
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wrap_mode.emplace("v", wrap_mode_to_string(data.m_sampler.tm0.wrap_v));
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json_obj.emplace("wrap_mode", wrap_mode);
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picojson::object filter_mode;
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filter_mode.emplace("min", filter_mode_to_string(data.m_sampler.tm0.min_filter));
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filter_mode.emplace("mag", filter_mode_to_string(data.m_sampler.tm0.mag_filter));
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filter_mode.emplace("mipmap", filter_mode_to_string(data.m_sampler.tm0.mipmap_filter));
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json_obj.emplace("filter_mode", filter_mode);
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}
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CustomAssetLibrary::LoadInfo GameTextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
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{
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auto potential_data = std::make_shared<TextureData>();
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@ -17,6 +17,7 @@ struct TextureData
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{
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static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
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TextureData* data);
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static void ToJson(picojson::object* obj, const TextureData& data);
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enum class Type
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{
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Type_Undefined,
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