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https://github.com/dolphin-emu/dolphin.git
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Patch from the.emeralddragonfly which adds functionality to PadSimple:
- Adjustable partial press for the main stick, C-stick, and triggers (separate keys + adjustable values for semi-L, semi-R, semi-main, semi-C) - Escape key to clear a keybinding (especially useful now) - A whole bunch of cleanuppy/consistency stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4572 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,6 +20,14 @@
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#include "Setup.h" // Common
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// Constants for full-press sticks and triggers
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const int BUTTON_FULL = 255;
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const int STICK_FULL = 100;
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const int STICK_HALF_DEFAULT = 50;
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const int TRIGGER_FULL = 255;
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const int TRIGGER_HALF_DEFAULT = 128;
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const int TRIGGER_THRESHOLD = 230;
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// Controls
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enum
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{
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@ -31,21 +39,24 @@ enum
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CTL_START,
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CTL_L,
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CTL_R,
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CTL_L_SEMI,
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CTL_R_SEMI,
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CTL_MAINUP,
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CTL_MAINDOWN,
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CTL_MAINLEFT,
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CTL_MAINRIGHT,
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CTL_MAIN_SEMI,
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CTL_SUBUP,
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CTL_SUBDOWN,
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CTL_SUBLEFT,
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CTL_SUBRIGHT,
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CTL_SUB_SEMI,
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CTL_DPADUP,
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CTL_DPADDOWN,
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CTL_DPADLEFT,
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CTL_DPADRIGHT,
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CTL_HALFPRESS,
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CTL_MIC,
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NUMCONTROLS
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NUMCONTROLS,
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};
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// Control names
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@ -59,32 +70,38 @@ static const char* controlNames[] =
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"Start",
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"L_button",
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"R_button",
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"L_button_semi",
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"R_button_semi",
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"Main_stick_up",
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"Main_stick_down",
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"Main_stick_left",
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"Main_stick_right",
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"Main_stick_semi",
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"Sub_stick_up",
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"Sub_stick_down",
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"Sub_stick_left",
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"Sub_stick_right",
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"Sub_stick_semi",
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"D-Pad_up",
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"D-Pad_down",
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"D-Pad_left",
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"D-Pad_right",
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"half_press_toggle",
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"Mic-button",
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};
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struct SPads
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{
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bool bEnableXPad; // Use an XPad in addition to the keyboard?
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bool bDisable; // Disabled when dolphin isn't in focus
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bool bRumble; // Rumble for xpad
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unsigned int RumbleStrength; // Rumble strength
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bool bRecording; // Record input?
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bool bPlayback; // Playback input?
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int XPadPlayer; // Player# of the xpad
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unsigned int keyForControl[NUMCONTROLS]; // Keyboard mapping
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bool bEnableXPad; // Use an XPad in addition to the keyboard?
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bool bDisable; // Disabled when dolphin isn't in focus
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bool bRumble; // Rumble for xpad
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u32 RumbleStrength; // Rumble strength
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bool bRecording; // Record input?
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bool bPlayback; // Playback input?
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s32 XPadPlayer; // Player# of the xpad
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u32 keyForControl[NUMCONTROLS]; // Keyboard mapping
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u32 Trigger_semivalue; // Semi-press value for triggers
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u32 Main_stick_semivalue; // Semi-press value for main stick
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u32 Sub_stick_semivalue; // Semi-press value for sub-stick
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};
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extern SPads pad[];
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