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https://github.com/dolphin-emu/dolphin.git
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WiimoteEmu: Remove unnecessary value-wise const from function prototypes
These aren't necessary in the prototype, however they do apply in the definition of the function. This just cuts down on line noise within the prototypes.
This commit is contained in:
@ -181,23 +181,22 @@ struct ExtensionReg
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};
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};
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#pragma pack(pop)
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#pragma pack(pop)
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void EmulateShake(AccelData* const accel_data, ControllerEmu::Buttons* const buttons_group,
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void EmulateShake(AccelData* accel_data, ControllerEmu::Buttons* buttons_group, double intensity,
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const double intensity, u8* const shake_step);
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u8* shake_step);
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void EmulateDynamicShake(AccelData* const accel, DynamicData& dynamic_data,
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void EmulateDynamicShake(AccelData* accel, DynamicData& dynamic_data,
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ControllerEmu::Buttons* const buttons_group,
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ControllerEmu::Buttons* buttons_group, const DynamicConfiguration& config,
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const DynamicConfiguration& config, u8* const shake_step);
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u8* shake_step);
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void EmulateTilt(AccelData* const accel, ControllerEmu::Tilt* const tilt_group,
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void EmulateTilt(AccelData* accel, ControllerEmu::Tilt* tilt_group, bool sideways = false,
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const bool sideways = false, const bool upright = false);
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bool upright = false);
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void EmulateSwing(AccelData* const accel, ControllerEmu::Force* const tilt_group,
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void EmulateSwing(AccelData* accel, ControllerEmu::Force* tilt_group, double intensity,
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const double intensity, const bool sideways = false, const bool upright = false);
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bool sideways = false, bool upright = false);
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void EmulateDynamicSwing(AccelData* const accel, DynamicData& dynamic_data,
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void EmulateDynamicSwing(AccelData* accel, DynamicData& dynamic_data,
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ControllerEmu::Force* const swing_group,
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ControllerEmu::Force* swing_group, const DynamicConfiguration& config,
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const DynamicConfiguration& config, const bool sideways = false,
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bool sideways = false, bool upright = false);
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const bool upright = false);
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enum
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enum
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{
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{
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@ -227,7 +226,7 @@ public:
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BUTTON_HOME = 0x8000,
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BUTTON_HOME = 0x8000,
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};
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};
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Wiimote(const unsigned int index);
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Wiimote(unsigned int index);
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std::string GetName() const override;
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std::string GetName() const override;
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ControllerEmu::ControlGroup* GetWiimoteGroup(WiimoteGroup group);
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ControllerEmu::ControlGroup* GetWiimoteGroup(WiimoteGroup group);
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ControllerEmu::ControlGroup* GetNunchukGroup(NunchukGroup group);
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ControllerEmu::ControlGroup* GetNunchukGroup(NunchukGroup group);
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@ -237,8 +236,8 @@ public:
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ControllerEmu::ControlGroup* GetTurntableGroup(TurntableGroup group);
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ControllerEmu::ControlGroup* GetTurntableGroup(TurntableGroup group);
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void Update();
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void Update();
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void InterruptChannel(const u16 channel_id, const void* data, u32 size);
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void InterruptChannel(u16 channel_id, const void* data, u32 size);
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void ControlChannel(const u16 channel_id, const void* data, u32 size);
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void ControlChannel(u16 channel_id, const void* data, u32 size);
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bool CheckForButtonPress();
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bool CheckForButtonPress();
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void Reset();
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void Reset();
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@ -251,14 +250,14 @@ public:
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protected:
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protected:
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bool Step();
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bool Step();
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void HidOutputReport(const wm_report* const sr, const bool send_ack = true);
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void HidOutputReport(const wm_report* sr, bool send_ack = true);
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void HandleExtensionSwap();
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void HandleExtensionSwap();
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void UpdateButtonsStatus();
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void UpdateButtonsStatus();
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void GetButtonData(u8* const data);
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void GetButtonData(u8* data);
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void GetAccelData(u8* const data, const ReportFeatures& rptf);
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void GetAccelData(u8* data, const ReportFeatures& rptf);
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void GetIRData(u8* const data, bool use_accel);
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void GetIRData(u8* data, bool use_accel);
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void GetExtData(u8* const data);
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void GetExtData(u8* data);
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bool HaveExtension() const;
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bool HaveExtension() const;
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bool WantExtension() const;
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bool WantExtension() const;
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@ -271,11 +270,11 @@ private:
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u8* data;
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u8* data;
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};
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};
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void ReportMode(const wm_report_mode* const dr);
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void ReportMode(const wm_report_mode* dr);
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void SendAck(const u8 report_id);
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void SendAck(u8 report_id);
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void RequestStatus(const wm_request_status* const rs = nullptr);
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void RequestStatus(const wm_request_status* rs = nullptr);
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void ReadData(const wm_read_data* const rd);
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void ReadData(const wm_read_data* rd);
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void WriteData(const wm_write_data* const wd);
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void WriteData(const wm_write_data* wd);
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void SendReadDataReply(ReadRequest& request);
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void SendReadDataReply(ReadRequest& request);
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void SpeakerData(const wm_speaker_data* sd);
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void SpeakerData(const wm_speaker_data* sd);
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bool NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode);
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bool NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode);
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