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VertexManager: Disable culling for lines and points.
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@ -141,6 +141,7 @@ void VertexManager::Draw(u32 stride)
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}
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else if (current_primitive_type == PRIMITIVE_LINES)
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{
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((DX11::Renderer*)g_renderer)->ApplyCullDisable();
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
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D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
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D3D::stateman->SetGeometryShader(GeometryShaderCache::GetActiveShader());
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@ -151,9 +152,11 @@ void VertexManager::Draw(u32 stride)
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INCSTAT(stats.thisFrame.numDrawCalls);
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D3D::stateman->SetGeometryShader(nullptr);
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((DX11::Renderer*)g_renderer)->RestoreCull();
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}
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else //if (current_primitive_type == PRIMITIVE_POINTS)
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{
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((DX11::Renderer*)g_renderer)->ApplyCullDisable();
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
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D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
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D3D::stateman->SetGeometryShader(GeometryShaderCache::GetActiveShader());
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@ -164,6 +167,7 @@ void VertexManager::Draw(u32 stride)
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INCSTAT(stats.thisFrame.numDrawCalls);
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D3D::stateman->SetGeometryShader(nullptr);
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((DX11::Renderer*)g_renderer)->RestoreCull();
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}
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}
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