VertexManager: Disable culling for lines and points.

This commit is contained in:
Jules Blok
2014-12-16 01:49:29 +01:00
parent 0ac7103391
commit 2850c9a206
2 changed files with 9 additions and 0 deletions

View File

@ -141,6 +141,7 @@ void VertexManager::Draw(u32 stride)
}
else if (current_primitive_type == PRIMITIVE_LINES)
{
((DX11::Renderer*)g_renderer)->ApplyCullDisable();
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
D3D::stateman->SetGeometryShader(GeometryShaderCache::GetActiveShader());
@ -151,9 +152,11 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
D3D::stateman->SetGeometryShader(nullptr);
((DX11::Renderer*)g_renderer)->RestoreCull();
}
else //if (current_primitive_type == PRIMITIVE_POINTS)
{
((DX11::Renderer*)g_renderer)->ApplyCullDisable();
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
D3D::stateman->SetGeometryShader(GeometryShaderCache::GetActiveShader());
@ -164,6 +167,7 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
D3D::stateman->SetGeometryShader(nullptr);
((DX11::Renderer*)g_renderer)->RestoreCull();
}
}