OGL: use GL_TEXTURE* constants

This commit is contained in:
Tillmann Karras
2015-05-25 15:14:20 +02:00
parent a26cf63783
commit 285ac34bf3
5 changed files with 14 additions and 14 deletions

View File

@ -172,7 +172,7 @@ void Init()
{
glGenFramebuffers(2, s_texConvFrameBuffer);
glActiveTexture(GL_TEXTURE0 + 9);
glActiveTexture(GL_TEXTURE9);
glGenTextures(1, &s_srcTexture);
glBindTexture(GL_TEXTURE_2D, s_srcTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
@ -225,7 +225,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
OpenGL_BindAttributelessVAO();
// set source texture
glActiveTexture(GL_TEXTURE0+9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, srcTexture);
if (linearFilter)
@ -374,7 +374,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
// activate source texture
// set srcAddr as data for source texture
glActiveTexture(GL_TEXTURE0+9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D, s_srcTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, srcWidth / 2, srcHeight, 0, GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);