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Renderer: Move depth state to VideoCommon and seperate from bpmem
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@ -49,7 +49,7 @@ public:
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ID3D11SamplerState* Get(SamplerState state);
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ID3D11BlendState* Get(BlendingState state);
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ID3D11RasterizerState* Get(RasterizerState state);
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ID3D11DepthStencilState* Get(ZMode state);
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ID3D11DepthStencilState* Get(DepthState state);
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// Release all cached states and clear hash tables.
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void Clear();
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