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Renderer: Move depth state to VideoCommon and seperate from bpmem
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@ -60,7 +60,7 @@ struct GXPipelineState
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{
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std::array<SamplerState, 8> samplers;
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BlendingState blend;
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ZMode zmode;
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DepthState zmode;
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RasterizerState raster;
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};
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@ -916,9 +916,9 @@ void Renderer::SetGenerationMode()
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s_gx_state.raster.cull_mode = d3d_cull_modes[bpmem.genMode.cullmode];
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}
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void Renderer::SetDepthMode()
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void Renderer::SetDepthState(const DepthState& state)
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{
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s_gx_state.zmode.hex = bpmem.zmode.hex;
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s_gx_state.zmode.hex = state.hex;
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}
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void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
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