Renderer: Move depth state to VideoCommon and seperate from bpmem

This commit is contained in:
Stenzek
2017-04-30 15:54:45 +10:00
parent 4d36f0cc87
commit 2869c570f1
20 changed files with 80 additions and 104 deletions

View File

@ -60,7 +60,7 @@ struct GXPipelineState
{
std::array<SamplerState, 8> samplers;
BlendingState blend;
ZMode zmode;
DepthState zmode;
RasterizerState raster;
};
@ -916,9 +916,9 @@ void Renderer::SetGenerationMode()
s_gx_state.raster.cull_mode = d3d_cull_modes[bpmem.genMode.cullmode];
}
void Renderer::SetDepthMode()
void Renderer::SetDepthState(const DepthState& state)
{
s_gx_state.zmode.hex = bpmem.zmode.hex;
s_gx_state.zmode.hex = state.hex;
}
void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)