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Renderer: Move depth state to VideoCommon and seperate from bpmem
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@ -135,16 +135,6 @@ union RasterizationState
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u32 bits;
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};
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// Depth state info
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union DepthStencilState
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{
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BitField<0, 1, VkBool32> test_enable;
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BitField<1, 1, VkBool32> write_enable;
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BitField<2, 3, VkCompareOp> compare_op;
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u32 bits;
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};
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// Sampler info
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union SamplerState
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{
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