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Renderer: Move depth state to VideoCommon and seperate from bpmem
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@ -49,7 +49,7 @@ struct PipelineInfo
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VkRenderPass render_pass;
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BlendingState blend_state;
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RasterizationState rasterization_state;
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DepthStencilState depth_stencil_state;
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DepthState depth_state;
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VkPrimitiveTopology primitive_topology;
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};
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