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Renderer: Move depth state to VideoCommon and seperate from bpmem
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@ -39,7 +39,7 @@ VkRect2D ClampRect2D(const VkRect2D& rect, u32 width, u32 height);
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VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor);
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RasterizationState GetNoCullRasterizationState();
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DepthStencilState GetNoDepthTestingDepthStencilState();
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DepthState GetNoDepthTestingDepthStencilState();
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BlendingState GetNoBlendingBlendState();
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// Combines viewport and scissor updates
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@ -151,7 +151,7 @@ public:
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void SetPSTexelBuffer(VkBufferView view);
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void SetRasterizationState(const RasterizationState& state);
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void SetDepthStencilState(const DepthStencilState& state);
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void SetDepthState(const DepthState& state);
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void SetBlendState(const BlendingState& state);
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void BeginRenderPass(VkFramebuffer framebuffer, const VkRect2D& region,
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