Renderer: Move depth state to VideoCommon and seperate from bpmem

This commit is contained in:
Stenzek
2017-04-30 15:54:45 +10:00
parent 4d36f0cc87
commit 2869c570f1
20 changed files with 80 additions and 104 deletions

View File

@ -39,7 +39,7 @@ VkRect2D ClampRect2D(const VkRect2D& rect, u32 width, u32 height);
VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor);
RasterizationState GetNoCullRasterizationState();
DepthStencilState GetNoDepthTestingDepthStencilState();
DepthState GetNoDepthTestingDepthStencilState();
BlendingState GetNoBlendingBlendState();
// Combines viewport and scissor updates
@ -151,7 +151,7 @@ public:
void SetPSTexelBuffer(VkBufferView view);
void SetRasterizationState(const RasterizationState& state);
void SetDepthStencilState(const DepthStencilState& state);
void SetDepthState(const DepthState& state);
void SetBlendState(const BlendingState& state);
void BeginRenderPass(VkFramebuffer framebuffer, const VkRect2D& region,