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Renderer: Move depth state to VideoCommon and seperate from bpmem
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@ -9,6 +9,17 @@
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/BPStructs.h"
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union DepthState
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{
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void Generate(const BPMemory& bp);
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BitField<0, 1, u32> testenable;
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BitField<1, 1, u32> updateenable;
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BitField<2, 3, ZMode::CompareMode> func;
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u32 hex;
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};
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union BlendingState
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{
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void Generate(const BPMemory& bp);
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