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Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3965 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -70,7 +70,8 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
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return new CUCode_Zelda(_rMailHandler, _CRC);
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// WII CRCs
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case 0xb7eb9a9c: // Wii Pikmin - JAP
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case 0xb7eb9a9c: // Wii Pikmin - PAL
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case 0xeaeb38cc: // Wii Pikmin 2 - PAL
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case 0x6c3f6f94: // zelda - PAL
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case 0xd643001f: // mario galaxy - PAL
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INFO_LOG(DSPHLE, "CRC %08x: Zelda Wii ucode chosen\n", _CRC);
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