mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Removal of my terrible idea.
This commit is contained in:
@ -123,36 +123,6 @@ void SWRenderer::DrawDebugText()
|
||||
SWRenderer::RenderText(debugtext_buffer, 20, 20, 0xFFFFFF00);
|
||||
}
|
||||
|
||||
// XXX: We should /really/ be outputting textures to the texture image instead of this way.
|
||||
void SWRenderer::DrawButton(int texID, float *coords)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
static const GLfloat texverts[4][2] = {
|
||||
{0, 1},
|
||||
{0, 0},
|
||||
{1, 0},
|
||||
{1, 1}
|
||||
};
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texID);
|
||||
|
||||
glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, coords);
|
||||
glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts);
|
||||
glEnableVertexAttribArray(attr_pos);
|
||||
glEnableVertexAttribArray(attr_tex);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(uni_tex, 0);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(attr_pos);
|
||||
glDisableVertexAttribArray(attr_tex);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
void SWRenderer::DrawTexture(u8 *texture, int width, int height)
|
||||
{
|
||||
GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
|
||||
|
@ -16,7 +16,6 @@ namespace SWRenderer
|
||||
void RenderText(const char* pstr, int left, int top, u32 color);
|
||||
void DrawDebugText();
|
||||
|
||||
void DrawButton(int texId, float *coords);
|
||||
void DrawTexture(u8 *texture, int width, int height);
|
||||
|
||||
void SwapBuffer();
|
||||
|
@ -242,32 +242,6 @@ bool VideoSoftware::Video_Screenshot(const char *_szFilename)
|
||||
return false;
|
||||
}
|
||||
|
||||
int VideoSoftware::Video_LoadTexture(char *image, u32 width, u32 height)
|
||||
{
|
||||
GLuint Texture = 0;
|
||||
glGenTextures(1, &Texture);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, Texture);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
|
||||
return (int) Texture;
|
||||
}
|
||||
void VideoSoftware::Video_DeleteTexture(int texID)
|
||||
{
|
||||
if (texID == -1) return;
|
||||
glDeleteTextures(1, (GLuint*)&texID);
|
||||
}
|
||||
void VideoSoftware::Video_DrawTexture(int texID, float *coords)
|
||||
{
|
||||
if (texID == -1) return;
|
||||
SWRenderer::DrawButton(texID, coords);
|
||||
}
|
||||
// -------------------------------
|
||||
// Enter and exit the video loop
|
||||
// -------------------------------
|
||||
|
Reference in New Issue
Block a user