Removal of my terrible idea.

This commit is contained in:
Ryan Houdek
2013-09-02 05:31:48 -05:00
parent e7157e7c52
commit 2897619ddb
8 changed files with 10 additions and 90 deletions

View File

@ -123,36 +123,6 @@ void SWRenderer::DrawDebugText()
SWRenderer::RenderText(debugtext_buffer, 20, 20, 0xFFFFFF00);
}
// XXX: We should /really/ be outputting textures to the texture image instead of this way.
void SWRenderer::DrawButton(int texID, float *coords)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
static const GLfloat texverts[4][2] = {
{0, 1},
{0, 0},
{1, 0},
{1, 1}
};
glBindTexture(GL_TEXTURE_2D, texID);
glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, coords);
glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts);
glEnableVertexAttribArray(attr_pos);
glEnableVertexAttribArray(attr_tex);
glActiveTexture(GL_TEXTURE0);
glUniform1i(uni_tex, 0);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(attr_pos);
glDisableVertexAttribArray(attr_tex);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_BLEND);
}
void SWRenderer::DrawTexture(u8 *texture, int width, int height)
{
GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();