InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration

This commit is contained in:
iwubcode
2021-02-14 20:47:00 -06:00
parent 38935f2e4e
commit 28a911ae6b
6 changed files with 24 additions and 22 deletions

View File

@ -0,0 +1,46 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
#include "InputCommon/ImageOperations.h"
namespace InputCommon::DynamicInputTextures
{
class Configuration
{
public:
explicit Configuration(const std::string& json_file);
~Configuration();
bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
private:
struct DynamicInputTextureData
{
std::string m_image_name;
std::string m_hires_texture_name;
std::string m_generated_folder_name;
using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>;
std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers;
using HostKeyToImagePath = std::unordered_map<std::string, std::string>;
std::unordered_map<std::string, HostKeyToImagePath> m_host_devices;
bool m_preserve_aspect_ratio = true;
};
bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
const DynamicInputTextureData& texture_data) const;
std::vector<DynamicInputTextureData> m_dynamic_input_textures;
std::string m_base_path;
bool m_valid = true;
};
} // namespace InputCommon::DynamicInputTextures