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InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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#include "InputCommon/ImageOperations.h"
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namespace InputCommon::DynamicInputTextures
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{
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class Configuration
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{
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public:
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explicit Configuration(const std::string& json_file);
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~Configuration();
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bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
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private:
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struct DynamicInputTextureData
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{
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std::string m_image_name;
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std::string m_hires_texture_name;
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std::string m_generated_folder_name;
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using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>;
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std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers;
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using HostKeyToImagePath = std::unordered_map<std::string, std::string>;
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std::unordered_map<std::string, HostKeyToImagePath> m_host_devices;
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bool m_preserve_aspect_ratio = true;
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};
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bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
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const DynamicInputTextureData& texture_data) const;
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std::vector<DynamicInputTextureData> m_dynamic_input_textures;
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std::string m_base_path;
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bool m_valid = true;
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};
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} // namespace InputCommon::DynamicInputTextures
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