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https://github.com/dolphin-emu/dolphin.git
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Multithreadded Shadergen: Second Pass over geometery Shadergen
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@ -59,7 +59,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
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}
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// Need to compile a new shader
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ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL);
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ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL, uid);
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m_shaders.emplace(uid, code.GetBuffer());
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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@ -27,7 +27,7 @@ public:
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protected:
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virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type) = 0;
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virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) = 0;
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API_TYPE api_type, Uid uid) = 0;
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private:
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std::map<Uid, std::string> m_shaders;
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@ -47,8 +47,8 @@ protected:
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{
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return GetVertexShaderUid(api_type);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type,
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VertexShaderUid uid) override
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{
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return GenerateVertexShaderCode(api_type);
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}
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@ -63,12 +63,12 @@ protected:
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GeometryShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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{
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return GetGeometryShaderUid(primitive_type, api_type);
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return GetGeometryShaderUid(primitive_type);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type,
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GeometryShaderUid uid) override
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{
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return GenerateGeometryShaderCode(primitive_type, api_type);
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return GenerateGeometryShaderCode(primitive_type, api_type, uid.GetUidData());
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}
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};
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@ -83,8 +83,8 @@ protected:
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{
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return GetPixelShaderUid(dst_alpha_mode, api_type);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type,
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PixelShaderUid) override
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{
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return GeneratePixelShaderCode(dst_alpha_mode, api_type);
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}
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