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Multithreadded Shadergen: Second Pass over geometery Shadergen
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@ -59,7 +59,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
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}
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// Need to compile a new shader
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ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL);
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ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL, uid);
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m_shaders.emplace(uid, code.GetBuffer());
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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