Multithreadded Shadergen: Second Pass over geometery Shadergen

This commit is contained in:
Scott Mansell
2016-01-16 23:49:39 +13:00
parent fa02f47729
commit 28c7113e41
7 changed files with 69 additions and 71 deletions

View File

@ -59,7 +59,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
}
// Need to compile a new shader
ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL);
ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL, uid);
m_shaders.emplace(uid, code.GetBuffer());
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);