CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2332 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-21 12:07:03 +00:00
parent 76a78dd60d
commit 28cbd0a6ba
12 changed files with 130 additions and 127 deletions

View File

@ -1,24 +1,27 @@
#include "PluginWiimote.h"
namespace Common {
PluginWiimote::PluginWiimote(const char *_Filename) : CPlugin(_Filename), validWiimote(false) {
PluginWiimote::PluginWiimote(const char *_Filename)
: CPlugin(_Filename), validWiimote(false)
{
Wiimote_ControlChannel = reinterpret_cast<TWiimote_Output>
(LoadSymbol("Wiimote_ControlChannel"));
(LoadSymbol("Wiimote_ControlChannel"));
Wiimote_InterruptChannel = reinterpret_cast<TWiimote_Input>
(LoadSymbol("Wiimote_InterruptChannel"));
(LoadSymbol("Wiimote_InterruptChannel"));
Wiimote_Update = reinterpret_cast<TWiimote_Update>
(LoadSymbol("Wiimote_Update"));
(LoadSymbol("Wiimote_Update"));
Wiimote_GetAttachedControllers = reinterpret_cast<TWiimote_GetAttachedControllers>
(LoadSymbol("Wiimote_GetAttachedControllers"));
(LoadSymbol("Wiimote_GetAttachedControllers"));
if ((Wiimote_ControlChannel != 0) &&
(Wiimote_InterruptChannel != 0) &&
(Wiimote_Update != 0) &&
(Wiimote_GetAttachedControllers != 0))
validWiimote = true;
}
PluginWiimote::~PluginWiimote() {
}
(Wiimote_InterruptChannel != 0) &&
(Wiimote_Update != 0) &&
(Wiimote_GetAttachedControllers != 0))
validWiimote = true;
}
PluginWiimote::~PluginWiimote() {
}
}