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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2332 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,24 +1,27 @@
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#include "PluginWiimote.h"
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namespace Common {
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PluginWiimote::PluginWiimote(const char *_Filename) : CPlugin(_Filename), validWiimote(false) {
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PluginWiimote::PluginWiimote(const char *_Filename)
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: CPlugin(_Filename), validWiimote(false)
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{
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Wiimote_ControlChannel = reinterpret_cast<TWiimote_Output>
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(LoadSymbol("Wiimote_ControlChannel"));
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(LoadSymbol("Wiimote_ControlChannel"));
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Wiimote_InterruptChannel = reinterpret_cast<TWiimote_Input>
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(LoadSymbol("Wiimote_InterruptChannel"));
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(LoadSymbol("Wiimote_InterruptChannel"));
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Wiimote_Update = reinterpret_cast<TWiimote_Update>
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(LoadSymbol("Wiimote_Update"));
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(LoadSymbol("Wiimote_Update"));
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Wiimote_GetAttachedControllers = reinterpret_cast<TWiimote_GetAttachedControllers>
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(LoadSymbol("Wiimote_GetAttachedControllers"));
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(LoadSymbol("Wiimote_GetAttachedControllers"));
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if ((Wiimote_ControlChannel != 0) &&
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(Wiimote_InterruptChannel != 0) &&
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(Wiimote_Update != 0) &&
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(Wiimote_GetAttachedControllers != 0))
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validWiimote = true;
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}
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PluginWiimote::~PluginWiimote() {
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}
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(Wiimote_InterruptChannel != 0) &&
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(Wiimote_Update != 0) &&
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(Wiimote_GetAttachedControllers != 0))
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validWiimote = true;
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}
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PluginWiimote::~PluginWiimote() {
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}
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}
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