Remove casts to integers for texture and EFB formats

The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
This commit is contained in:
Pokechu22
2022-02-22 18:01:39 -08:00
parent 1da24f66fe
commit 290e62f179
6 changed files with 17 additions and 31 deletions

View File

@ -550,7 +550,7 @@ std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureF
break;
default:
WARN_LOG_FMT(VIDEO, "From format {} is not supported", static_cast<u32>(from_format));
WARN_LOG_FMT(VIDEO, "From format {} is not supported", from_format);
return "{}\n";
}
@ -602,7 +602,7 @@ std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureF
}
break;
default:
WARN_LOG_FMT(VIDEO, "To format {} is not supported", static_cast<u32>(to_format));
WARN_LOG_FMT(VIDEO, "To format {} is not supported", to_format);
return "{}\n";
}