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Remove casts to integers for texture and EFB formats
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
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@ -550,7 +550,7 @@ std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureF
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break;
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default:
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WARN_LOG_FMT(VIDEO, "From format {} is not supported", static_cast<u32>(from_format));
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WARN_LOG_FMT(VIDEO, "From format {} is not supported", from_format);
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return "{}\n";
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}
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@ -602,7 +602,7 @@ std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureF
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}
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break;
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default:
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WARN_LOG_FMT(VIDEO, "To format {} is not supported", static_cast<u32>(to_format));
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WARN_LOG_FMT(VIDEO, "To format {} is not supported", to_format);
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return "{}\n";
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}
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