Remove casts to integers for texture and EFB formats

The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
This commit is contained in:
Pokechu22
2022-02-22 18:01:39 -08:00
parent 1da24f66fe
commit 290e62f179
6 changed files with 17 additions and 31 deletions

View File

@ -48,8 +48,7 @@ u16 GetEncodedSampleCount(EFBCopyFormat format)
case EFBCopyFormat::XFB:
return 2;
default:
PanicAlertFmt("Invalid EFB Copy Format ({:#X})! (GetEncodedSampleCount)",
static_cast<int>(format));
PanicAlertFmt("Invalid EFB Copy Format {}! (GetEncodedSampleCount)", format);
return 1;
}
}
@ -802,8 +801,7 @@ std::string GenerateEncodingShader(const EFBCopyParams& params, APIType api_type
WriteXFBEncoder(code, api_type, params);
break;
default:
PanicAlertFmt("Invalid EFB Copy Format ({:#X})! (GenerateEncodingShader)",
static_cast<int>(params.copy_format));
PanicAlertFmt("Invalid EFB Copy Format {}! (GenerateEncodingShader)", params.copy_format);
break;
}