Remove casts to integers for texture and EFB formats

The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
This commit is contained in:
Pokechu22
2022-02-22 18:01:39 -08:00
parent 1da24f66fe
commit 290e62f179
6 changed files with 17 additions and 31 deletions

View File

@ -173,8 +173,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
break;
default:
ERROR_LOG_FMT(VIDEO, "Unknown copy zbuf format: {:#X}",
static_cast<int>(uid_data->dst_format));
ERROR_LOG_FMT(VIDEO, "Unknown copy zbuf format: {}", uid_data->dst_format);
out.Write(" ocol0 = float4(texcol.bgr, 0.0);\n");
break;
}
@ -207,8 +206,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
break;
default:
ERROR_LOG_FMT(VIDEO, "Unknown copy intensity format: {:#X}",
static_cast<int>(uid_data->dst_format));
ERROR_LOG_FMT(VIDEO, "Unknown copy intensity format: {}", uid_data->dst_format);
out.Write(" ocol0 = texcol;\n");
break;
}
@ -283,8 +281,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
break;
default:
ERROR_LOG_FMT(VIDEO, "Unknown copy color format: {:#X}",
static_cast<int>(uid_data->dst_format));
ERROR_LOG_FMT(VIDEO, "Unknown copy color format: {}", uid_data->dst_format);
out.Write(" ocol0 = texcol;\n");
break;
}