Remove casts to integers for texture and EFB formats

The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
This commit is contained in:
Pokechu22
2022-02-22 18:01:39 -08:00
parent 1da24f66fe
commit 290e62f179
6 changed files with 17 additions and 31 deletions

View File

@ -1495,8 +1495,7 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, Text
break;
default:
PanicAlertFmt("Invalid Texture Format ({:#X})! (_TexDecoder_DecodeImpl)",
static_cast<int>(texformat));
PanicAlertFmt("Invalid Texture Format {}! (_TexDecoder_DecodeImpl)", texformat);
break;
}
}