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For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
Also adds some minor stuff like memory card write notification, plus some minor SSSE3 optimizations. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@179 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -71,6 +71,7 @@ typedef signed __int16 s16;
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typedef signed __int8 s8;
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#define GC_ALIGNED16(x) __declspec(align(16)) x
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#define GC_ALIGNED32(x) __declspec(align(32)) x
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#define GC_ALIGNED64(x) __declspec(align(64)) x
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#define GC_ALIGNED16_DECL(x) __declspec(align(16)) x
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#define GC_ALIGNED64_DECL(x) __declspec(align(64)) x
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@ -101,6 +102,7 @@ typedef union _LARGE_INTEGER
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#endif
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#define GC_ALIGNED16(x) __attribute((aligned(16))) x
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#define GC_ALIGNED32(x) __attribute((aligned(16))) x
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#define GC_ALIGNED64(x) __attribute((aligned(64))) x
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#define GC_ALIGNED16_DECL(x) __attribute((aligned(16))) x
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#define GC_ALIGNED64_DECL(x) __attribute((aligned(64))) x
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