Merge pull request #2859 from lioncash/netplay

NetPlay: Minor cleanup
This commit is contained in:
Lioncash
2015-08-19 04:51:28 -04:00
10 changed files with 100 additions and 100 deletions

View File

@ -617,17 +617,15 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
}
// called from ---GUI--- thread
void NetPlayClient::GetPlayers(std::vector<const Player *> &player_list)
std::vector<const Player*> NetPlayClient::GetPlayers()
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::map<PlayerId, Player>::const_iterator
i = m_players.begin(),
e = m_players.end();
for (; i != e; ++i)
{
const Player *player = &(i->second);
player_list.push_back(player);
}
std::vector<const Player*> players;
for (const auto& pair : m_players)
players.push_back(&pair.second);
return players;
}

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@ -54,7 +54,7 @@ public:
~NetPlayClient();
void GetPlayerList(std::string& list, std::vector<int>& pid_list);
void GetPlayers(std::vector<const Player *>& player_list);
std::vector<const Player*> GetPlayers();
bool is_connected;
@ -121,8 +121,8 @@ protected:
u32 m_current_game;
PadMapping m_pad_map[4];
PadMapping m_wiimote_map[4];
PadMappingArray m_pad_map;
PadMappingArray m_wiimote_map;
bool m_is_recording;

View File

@ -4,10 +4,13 @@
#pragma once
#include <array>
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/HW/EXI_Device.h"
#define NETPLAY_VERSION "Dolphin NetPlay 2015-06-24"
struct NetSettings
{
bool m_CPUthread;
@ -25,18 +28,13 @@ struct NetSettings
};
extern NetSettings g_NetPlaySettings;
extern u64 g_netplay_initial_gctime;
struct Rpt : public std::vector<u8>
{
u16 channel;
};
typedef std::vector<u8> NetWiimote;
#define NETPLAY_VERSION "Dolphin NetPlay 2015-06-24"
extern u64 g_netplay_initial_gctime;
// messages
enum
{
@ -70,11 +68,6 @@ enum
NP_MSG_SYNC_GC_SRAM = 0xF0,
};
typedef u8 MessageId;
typedef u8 PlayerId;
typedef s8 PadMapping;
typedef u32 FrameNum;
enum
{
CON_ERR_SERVER_FULL = 1,
@ -82,6 +75,13 @@ enum
CON_ERR_VERSION_MISMATCH = 3
};
using NetWiimote = std::vector<u8>;
using MessageId = u8;
using PlayerId = u8;
using FrameNum = u32;
using PadMapping = s8;
using PadMappingArray = std::array<PadMapping, 4>;
namespace NetPlay
{
bool IsNetPlayRunning();

View File

@ -74,8 +74,9 @@ NetPlayServer::NetPlayServer(const u16 port, bool traversal, const std::string&
PanicAlertT("Enet Didn't Initialize");
}
memset(m_pad_map, -1, sizeof(m_pad_map));
memset(m_wiimote_map, -1, sizeof(m_wiimote_map));
m_pad_map.fill(-1);
m_wiimote_map.fill(-1);
if (traversal)
{
if (!EnsureTraversalClient(centralServer, centralPort))
@ -402,31 +403,27 @@ unsigned int NetPlayServer::OnDisconnect(Client& player)
}
// called from ---GUI--- thread
void NetPlayServer::GetPadMapping(PadMapping map[4])
PadMappingArray NetPlayServer::GetPadMapping() const
{
for (int i = 0; i < 4; i++)
map[i] = m_pad_map[i];
return m_pad_map;
}
void NetPlayServer::GetWiimoteMapping(PadMapping map[4])
PadMappingArray NetPlayServer::GetWiimoteMapping() const
{
for (int i = 0; i < 4; i++)
map[i] = m_wiimote_map[i];
return m_wiimote_map;
}
// called from ---GUI--- thread
void NetPlayServer::SetPadMapping(const PadMapping map[4])
void NetPlayServer::SetPadMapping(const PadMappingArray& mappings)
{
for (int i = 0; i < 4; i++)
m_pad_map[i] = map[i];
m_pad_map = mappings;
UpdatePadMapping();
}
// called from ---GUI--- thread
void NetPlayServer::SetWiimoteMapping(const PadMapping map[4])
void NetPlayServer::SetWiimoteMapping(const PadMappingArray& mappings)
{
for (int i = 0; i < 4; i++)
m_wiimote_map[i] = map[i];
m_wiimote_map = mappings;
UpdateWiimoteMapping();
}

View File

@ -34,11 +34,11 @@ public:
bool StartGame();
void GetPadMapping(PadMapping map[]);
void SetPadMapping(const PadMapping map[]);
PadMappingArray GetPadMapping() const;
void SetPadMapping(const PadMappingArray& mappings);
void GetWiimoteMapping(PadMapping map[]);
void SetWiimoteMapping(const PadMapping map[]);
PadMappingArray GetWiimoteMapping() const;
void SetWiimoteMapping(const PadMappingArray& mappings);
void AdjustPadBufferSize(unsigned int size);
@ -95,8 +95,8 @@ private:
bool m_update_pings;
u32 m_current_game;
unsigned int m_target_buffer_size;
PadMapping m_pad_map[4];
PadMapping m_wiimote_map[4];
PadMappingArray m_pad_map;
PadMappingArray m_wiimote_map;
std::map<PlayerId, Client> m_players;