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Qt: Give better error messages when Wii save importing fails.
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@ -1066,19 +1066,39 @@ void MenuBar::ImportWiiSave()
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if (file.isEmpty())
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return;
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bool cancelled = false;
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auto can_overwrite = [&] {
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bool yes = ModalMessageBox::question(
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this, tr("Save Import"),
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tr("Save data for this title already exists in the NAND. Consider backing up "
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"the current data before overwriting.\nOverwrite now?")) == QMessageBox::Yes;
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cancelled = !yes;
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return yes;
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return ModalMessageBox::question(
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this, tr("Save Import"),
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tr("Save data for this title already exists in the NAND. Consider backing up "
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"the current data before overwriting.\nOverwrite now?")) == QMessageBox::Yes;
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};
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if (WiiSave::Import(file.toStdString(), can_overwrite))
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ModalMessageBox::information(this, tr("Save Import"), tr("Successfully imported save files."));
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else if (!cancelled)
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ModalMessageBox::critical(this, tr("Save Import"), tr("Failed to import save files."));
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const auto result = WiiSave::Import(file.toStdString(), can_overwrite);
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switch (result)
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{
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case WiiSave::CopyResult::Success:
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ModalMessageBox::information(this, tr("Save Import"), tr("Successfully imported save file."));
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break;
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case WiiSave::CopyResult::CorruptedSource:
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ModalMessageBox::critical(this, tr("Save Import"),
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tr("Failed to import save file. The given file appears to be "
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"corrupted or is not a valid Wii save."));
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break;
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case WiiSave::CopyResult::TitleMissing:
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ModalMessageBox::critical(
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this, tr("Save Import"),
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tr("Failed to import save file. Please launch the game once, then try again."));
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break;
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case WiiSave::CopyResult::Cancelled:
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break;
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default:
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ModalMessageBox::critical(
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this, tr("Save Import"),
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tr("Failed to import save file. Your NAND may be corrupt, or something is preventing "
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"access to files within it. Try repairing your NAND (Tools -> Manage NAND -> Check "
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"NAND...), then import the save again."));
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break;
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}
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}
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void MenuBar::ExportWiiSaves()
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