Fixed a wrong type in r5140.

Commited code that I forgot to commit in r5140.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5141 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nodchip
2010-02-28 12:14:40 +00:00
parent 1c34052266
commit 2941bef44b
3 changed files with 15 additions and 53 deletions

View File

@ -15,13 +15,10 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef VERTEXLOADER_TEXCOORD_H
#define VERTEXLOADER_TEXCOORD_H
#include "Common.h"
#include "VideoCommon.h"
#include "VertexLoader.h"
#include "VertexLoader_Position.h"
#include "VertexLoader_TextCoord.h"
#include "NativeVertexWriter.h"
#define LOG_TEX1() // PRIM_LOG("tex: %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0]);
@ -319,7 +316,7 @@ void LOADERDECL TexCoord_ReadIndex16_Float2()
tcIndex++;
}
ReadPosision tableReadTexCoord[4][8][2] = {
ReadTexCoord tableReadTexCoord[4][8][2] = {
{
{NULL, NULL,},
{NULL, NULL,},
@ -380,5 +377,3 @@ int tableReadTexCoordVertexSize[4][8][2] = {
{2, 2,},
},
};
#endif

View File

@ -18,6 +18,8 @@
#ifndef VERTEXLOADER_TEXCOORD_H
#define VERTEXLOADER_TEXCOORD_H
#include "NativeVertexFormat.h"
typedef void (LOADERDECL *ReadTexCoord)();
// Hold function pointers of texture coordinates loaders.