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Merge pull request #3295 from stenzek/d3d-xfb-msaa
D3D: Fix multiple issues relating to MSAA
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@ -105,6 +105,7 @@ private:
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static unsigned int m_target_width;
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static unsigned int m_target_height;
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static ID3D11DepthStencilState* m_depth_resolve_depth_state;
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};
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} // namespace DX11
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