Fixed Wii AX sound, for real this time

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1169 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-11-14 11:47:17 +00:00
parent 09e168beac
commit 2976f3f1e3
16 changed files with 111 additions and 74 deletions

View File

@ -127,23 +127,15 @@ void DllDebugger(HWND _hParent)
{
#ifdef _WIN32
#if defined (_DEBUG) || defined (DEBUGFAST)
if(bCanWork)
{
g_Dialog.Create(NULL); //_hParent);
g_Dialog.ShowWindow(SW_SHOW);
// Open the console window
startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
wprintf("DllDebugger > Console opened\n");
// TODO: Make this adjustable from the Debugging window
MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
}
else
{
// TODO: let us open the debugging window when we open the Dolphin-Debugger, fix the crash
// that currently occurs of you try to do that
MessageBox(0, "Can't open debugging window yet. Please start a game first", "DSP LLE", 0);
}
g_Dialog.Create(NULL); //_hParent);
g_Dialog.ShowWindow(SW_SHOW);
MoveWindow(g_Dialog.m_hWnd, 450,0, 780,530, true);
// Open the console window
startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
wprintf("DllDebugger > Console opened\n");
// TODO: Make this adjustable from the Debugging window
MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
#else
MessageBox(0, "Can't open debugging window in Release build of this plugin.", "DSP LLE", 0);
#endif