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OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -602,7 +602,8 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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// Flush if our vertex format is different from the currently set.
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if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt)
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{
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VertexManager::Flush();
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//Don't flush here we can join some primitives, let the vertex manager do this work
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//VertexManager::Flush();
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// Also move the Set() here?
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}
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g_nativeVertexFmt = m_NativeFmt;
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