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OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -513,7 +513,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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{
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glGenTextures(1, (GLuint *)&entry.texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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GL_REPORT_ERRORD();
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}
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else
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@ -531,7 +531,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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glDeleteTextures(1,(GLuint *)&entry.texture);
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glGenTextures(1, (GLuint *)&entry.texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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GL_REPORT_ERRORD();
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}
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}
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@ -692,8 +692,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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glViewport(0, 0, w, h);
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, bFromZBuffer ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
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PixelShaderCache::EnableShader(bFromZBuffer ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
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PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
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GL_REPORT_ERRORD();
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