Don't call into wx in static initializers - crashes on Windows.

This commit is contained in:
comex
2013-09-22 22:48:50 -04:00
parent 66ed9a1804
commit 299421a02a
2 changed files with 29 additions and 26 deletions

View File

@ -99,32 +99,35 @@ struct PauseEventMap
const wxString ListStr;
};
static PauseEventMap pauseEventMap[] = {
{NEXT_FRAME, _("Frame")},
{NEXT_FLUSH, _("Flush")},
{NEXT_PIXEL_SHADER_CHANGE, _("Pixel Shader")},
{NEXT_VERTEX_SHADER_CHANGE, _("Vertex Shader")},
{NEXT_TEXTURE_CHANGE, _("Texture")},
{NEXT_NEW_TEXTURE, _("New Texture")},
{NEXT_XFB_CMD, _("XFB Cmd")},
{NEXT_EFB_CMD, _("EFB Cmd")},
{NEXT_MATRIX_CMD, _("Matrix Cmd")},
{NEXT_VERTEX_CMD, _("Vertex Cmd")},
{NEXT_TEXTURE_CMD, _("Texture Cmd")},
{NEXT_LIGHT_CMD, _("Light Cmd")},
{NEXT_FOG_CMD, _("Fog Cmd")},
{NEXT_SET_TLUT, _("TLUT Cmd")},
{NEXT_ERROR, _("Error")}
};
static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
static PauseEventMap* pauseEventMap;
void GFXDebuggerPanel::CreateGUIControls()
{
static PauseEventMap map[] = {
{NEXT_FRAME, _("Frame")},
{NEXT_FLUSH, _("Flush")},
{NEXT_PIXEL_SHADER_CHANGE, _("Pixel Shader")},
{NEXT_VERTEX_SHADER_CHANGE, _("Vertex Shader")},
{NEXT_TEXTURE_CHANGE, _("Texture")},
{NEXT_NEW_TEXTURE, _("New Texture")},
{NEXT_XFB_CMD, _("XFB Cmd")},
{NEXT_EFB_CMD, _("EFB Cmd")},
{NEXT_MATRIX_CMD, _("Matrix Cmd")},
{NEXT_VERTEX_CMD, _("Vertex Cmd")},
{NEXT_TEXTURE_CMD, _("Texture Cmd")},
{NEXT_LIGHT_CMD, _("Light Cmd")},
{NEXT_FOG_CMD, _("Fog Cmd")},
{NEXT_SET_TLUT, _("TLUT Cmd")},
{NEXT_ERROR, _("Error")}
};
pauseEventMap = map;
const int numPauseEventMap = sizeof(map)/sizeof(PauseEventMap);
// Basic settings
CenterOnParent();