Implement dual-source blending in shader

For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
This commit is contained in:
Jonathan Hamilton
2017-10-25 22:44:39 -07:00
parent 11976526d1
commit 29a9ed043b
12 changed files with 222 additions and 41 deletions

View File

@ -82,6 +82,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsBitfield = false;
g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
g_Config.backend_info.bSupportsFramebufferFetch = false;
IDXGIFactory2* factory;
IDXGIAdapter* ad;