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Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do support GL_EXT_shader_framebuffer_fetch, this might be useful.
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@ -73,6 +73,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsBPTCTextures = false;
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g_Config.backend_info.bSupportsCopyToVram = false;
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g_Config.backend_info.bForceCopyToRam = true;
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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