Implement dual-source blending in shader

For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
This commit is contained in:
Jonathan Hamilton
2017-10-25 22:44:39 -07:00
parent 11976526d1
commit 29a9ed043b
12 changed files with 222 additions and 41 deletions

View File

@ -247,6 +247,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
config->backend_info.bSupportsCopyToVram = true; // Assumed support.
config->backend_info.bForceCopyToRam = false;
config->backend_info.bSupportsFramebufferFetch = false;
}
void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)